No Guts No Galaxy

BattleTech and MechWarrior => MechCommander => Topic started by: LordBraxton on 23 Aug 17

Title: Error Op1 Mission 9 Crash
Post by: LordBraxton on 23 Aug 17
I keep crashing about 2 minutes into this mission... Really frustrating because Im super into the added missions!! Is there a way to edit a mission file so I win immediately? I only ask because this was the only way I could get past a crash in a Mechcommander 2 Custom campaign as well. Love the work youve done on this game!

EXCEPTION (Access violation at 0x006B9B20)
Address  : 0x006B9B20
Location : ScenarioMap::cellPassable() +0x50
File     : G:\mcx\ai\Move.cpp(936)

Processor/Stack    EAX=0x00231053 EBX=0x04B03888 ECX=0x00000000 EDX=0x03BACE80    Flags=0x00210206
===============    ESI=0x00004000 EDI=0x00000007 EBP=0x0019F5EC ESP=0x0019F5D8    EIP=0x006B9B20
0x006D26FF InterfaceObject::UpdateMouseState() +0x184F L:\mcx\iface\Iface.cpp(5459)
0x006C88B6 UpdateMouseStateCallback() +0x16 L:\mcx\iface\iCallbk.cpp(303)
0x00615846 aCallback::exec() +0x16        G:\mcx\gui\Asystem.cpp(6142)
0x0061455C aSystem::run() +0xCC           G:\mcx\gui\Asystem.cpp(5407)
0x00610EE1 RealWinMain() +0x301           G:\mcx\gui\Asystem.cpp(3081)
0x0075F82A WinMain() +0xCA                L:\mcx\rmain.cpp(74)
0x00762CF2 WinMainCRTStartup() +0xCE      

Machine Details
Executable name           : C:\Users\Biscuit\Desktop\000_MCG_Darkest_Hours_FULL_VERSION_3.0\MCG Darkest Hours\MCX1280x768.EXE
Current time, date        : 19:50:50 Wedensday 8/23/2017
Executable time, date     : 23:28:44 Tuesday 1/20/2015
User name                 :
Machine name              :
Processor                 : AuthenticAMD MMX
Operating system          :
Version                   :
Time since booted         : 20h 40m 48s
Physical memory           : 2,147,483,647 bytes  (2047 Meg)
Available physical memory : 2,147,483,647 bytes  (2047 Meg)
Swapfile size             : / bytes  (0 Meg)
Swapfile available        : / bytes  (0 Meg)
Virtual memory            : 2,147,352,576 bytes  (2047 Meg)
Available virtual memory  : 1,885,462,528 bytes  (1798 Meg)
Memory load               : 36%

PCI bus

ISA bus

DLL Version numbers
amstream.dll - Version 10.0.15063.0
quartz.dll - Version 10.0.15063.0
devenum.dll - Version 10.0.15063.0
dsound.dll - Version 10.0.15063.0
dinput.dll - Version 10.0.15063.0
Could not find 'd3dhalf.dll'
d3dim.dll - Version 10.0.15063.0
ddraw.dll - Version 10.0.15063.0
dplayx.dll - Version 10.0.15063.0
Could not find 'dplay.dll'
ntdll.dll - Version 10.0.15063.0
rpcrt4.dll - Version 4.00.1073
Ir50_32.dll - Version 10.0.15063.0

Information returned by Game

ScenarioTime: 111.17
ScenarioTurn: 6644
MoverUpdateFreq: 000.00
TurretUpdateFreq: 000.00
WorldStateUpdateFreq: 000.00
WeaponFireUpdateFreq: 000.00
MissionAppName : MechCommander Expansion Release  Version: -- 66746ba0_5ef2_11d5_b342_c8cb974d2d7b
DrawingVFXElement : actor1
VFXType :
Title: Re: Error Op1 Mission 9 Crash
Post by: RizZen on 24 Aug 17
This is a waypoint error. It happens on some maps. Workaround is possible by using other ways. To directly skip any mission just use cheats.
When it is a bridge... use another bridge or way across river or only one unit at time to pass.
Title: Re: Error Op1 Mission 9 Crash
Post by: LordBraxton on 24 Aug 17
Thanks, it seems that the issue lies at one of the 'gates' near the middle of long walls that bisect the map.

I managed to get past this mission simply by sprinting mantis to the evac point, normally I go for full clear so I inevitably kept passing the area that crashed the game. 

I'm now about 5 missions past this one with no errors, thanks for all your amazing work keeping this game alive!
Title: Re: Error Op1 Mission 9 Crash
Post by: RizZen on 14 Sep 17 (

You are free to add bug reports in this thread. I see this faster cause I have email notices for it.

Regards RizZ