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MechCommander / Windows 7 64-bit error
« Last post by Big Tex Atlas on 13 Dec 17 »
I've followed the copy from ISO process to the letter. Made a shortcut in folder and run with compatibility mode. I've even obtained the proper DirectX. but I keep seeing this error when I launch:

ASSERT (80070057 - Unable to Create Primary Surface )
Address : 0x0060DE7E
Location : No .PDB file found
File : No .PDB file found

0x00613850 aSystem::start() +0xC40 G:\mcx\gui\Asystem.cpp(4884)
0x00610EA7 RealWinMain() +0x2C7 G:\mcx\gui\Asystem.cpp(3074)
0x0075F82A WinMain() +0xCA L:\mcx\rmain.cpp(74)
0x00762CF2 WinMainCRTStartup() +0xCE 

Machine Details
Executable name : C:\PROGRA~2\MICROP~1\MCX\MCX.EXE
Current time, date : 16:48:29 Saturday 11/12/2016
Executable time, date : 16:19:08 Thursday 2/26/2009
User name : 
Machine name : 
Processor : GenuineIntel Pentium II MMX
Operating system : 
Version : 4.10.2222
Time since booted : 15h 6m 31s
Physical memory : 267,862,016 bytes (255 Meg)
Available physical memory : 235,843,584 bytes (224 Meg)
Swapfile size : 1,879,617,536 bytes (1792 Meg)
Swapfile available : 1,860,378,624 bytes (1774 Meg)
Virtual memory : 2,143,289,344 bytes (2044 Meg)
Available virtual memory : 1,961,697,280 bytes (1870 Meg)
Memory load : 5%

PCI bus
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ISA bus

DLL Version numbers
amstream.dll - Version 6.6.7600.16385
quartz.dll - Version 6.6.7600.16385
devenum.dll - Version 6.6.7600.16385
dsound.dll - Version
dinput.dll - Version
Could not find 'd3dhalf.dll'
d3dim.dll - Version
ddraw.dll - Version
dplayx.dll - Version
Could not find 'dplay.dll'
ntdll.dll - Version 6.1.7600.16385
rpcrt4.dll - Version 4.00.1073
Ir50_32.dll - Version R.

Information returned by Game

ScenarioTime: 000.00
ScenarioTurn: 0
MoverUpdateFreq: 000.00
TurretUpdateFreq: 000.00
WorldStateUpdateFreq: 000.00
WeaponFireUpdateFreq: 000.00
MissionAppName : 
DrawingVFXElement : 
VFXType : 

Rizzen disappeared :'(
Or maybe the guy actually has a life and is busy with other stuff. It's not like he's getting paid for this plus half the bugs reported on here, like the game crashing after Op2Mi13 in the expansion, have been mentioned a dozen times and RiZ has said they should be fixed in the next release.
Hey people!

I am exited to see this kind of a mod when i want to return mech commander 1 and i jumped on it..

I started to expansion campaign and sadly, like most of you, i stuck at 2-13.. any saving attempt crushed the game.

Please help us great modder!
Urbanmech / Dog Vomit
« Last post by Ubersuck on 7 Dec 17 »
Community Content / Re: Shiny's BT and Mech Art
« Last post by Shinypants on 5 Dec 17 »
Commission for the Arisen

Community Content / Re: Shiny's BT and Mech Art
« Last post by Shinypants on 2 Dec 17 »

Recent commissioned mech from someone over on a facebook page

Long ago, there was a freely available patch/mod/hack/savegame for MCG called "New Teams." It had three files in it. (I still have/use it. Available below.)


These get loaded from the 'load game' screen like any saved game (And that's where the files go - in the savegame folder). Here is what they do:

ClanInPa2.sav - Lets you play the original campaign with only Clan mechs. (sadly, this works ONLY on the original campaign, not the expansion) If you want an IS mech,you have to go out and kill one and salvage it! :)

Full_IS_in_PA.sav - This one makes the new IS mechs from the expansion (Stiletto, Bushwacker, & Mauler) available in the original campaign.

Merc_PA.sav - This one really IS mixed tech. The mechs available in the Battalion Inventory (the mechs you can buy from Battalion) are a true mix of Clan and IS mechs. (Personally, I don't like the selection available, so I rarely played this one)

All this in a tiny 16.5 kb .rar file. (This is for the vanilla MCG game. Don't know how it will/won't work with any modded versions of the game.)

I would really like to get a version where I can play the expansion campaign with Clan mechs from the start too, but I haven't seen anything like that anywhere.

But to be honest, I like this (OP's) version better. It's a bit more of a challenge than the ClanInPA version - unfortunately, still only good in the original campaign though.
hey i recommend a site with a pirate ship hint hint 
Sniper Cannon IS available in the vanilla game - IF you use the cheat that gives you one of every weapon available in the game (hereitcomes).

Also, it is sometimes found - in container stacks/component warehouses/etc - in MCG-DH.

I had, in one game, four Stilettos running around with them loaded up. That was their only weapon, but four fast-moving artillery pieces running around wreak havoc on the AI's mechs!  ;D

AND, apparently the Sniper Cannon is canon according to these pages:


Mini Long Tom (According to this page, it's a Long Tom with half the weight and half the damage of the full size version.)

Here's what it looks like in Battalion Inventory. (There are mods/savegames out there which do allow them in inventory.)
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