Author Topic:  MCG-DH - Fullversion V3.0 & 3.2 Update  (Read 8591 times)

23 May 17

Read 8591 times

Offline RizZen

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Remastered: Mech Commander Gold
- Darkest Hours -
Free Download
MechCommander Gold - Darkest Hours (Fully remastered) v3.0 Download - googledrive link - Latest Version

Size: ~1,75GB
1.043 files (1.337)
14 game folders
Gamefolder Name: MCG Darkest Hours; version: 3.0

Original game & ISO + Exodus & Turncoat
+ Xenocide & Bengal + X-Ray & DSC-Raid
user made custom campaigns
95 solomissions to play free & 64 multi-player missions
to play with gameranger

 - 89 missions original campaign merge
 - 41 missions expansion campaign merge
 - 95 solo missions to play (Solo-Mission-Update Part II available)
 - 64 multi-player mission maps pre-installed and activated - start game with gameranger on in order to play multiplayer
 - +20 new MechWarriors
 - new MixedTech Patch for Solo- and Multiplayer comparing all technologies into logistic purchases (full mechs, warriors, vehicles & equipment)
- pre-installed editor, editor2, extender - only work on windows 98 here

MCG - Darkest Hours Guide (full game content for players)

The whole package contains everything to play
Fully remastered Version for Mech Commander Gold - includes a complete pre-installed game folder where you can just put into ur game directories and start playing MC without installing anything. MCG - Darkest Hours - pre installed folder with all updates, an installed and already used editor & CD *.Iso file to mount. (Mounting only necessary on singleplayer - gameranger loads iso when starting multiplayer game).

Save Game Screenshot from Main Menu

Load Mission Screenshot from Main menu

Multiplayer notice
I have set the standard resolutions (640x480) to 1024x768 for multiplayer. To change resolution on multiplayer you need to change Prefs.cfg file (line resolution 1-3 possible to use in MP). Playing MCG - Darkest Hours vs. Non Modded causes Crashes for non Mod players when Mod only items and maps are used. Be sure all participators of multiplayer game have running the same game version on gameranger. Remastered MCG - v3.0! New Warriors don´t work for Multi-Player. (only 30 instead of 50 to use) - Darkest Hours already HAS mixedtech-patch. No need to install mixed-tech versions from other sites.
Multi-Player Tutorial

Singleplayer Notice
When you play single player campaigns or solomissions use the resolution exe files to start game manually. (Be sure original MCG CD is in drive or Mounted before starting exe!!!)


Updates / Patches / Game enhancements

Latest Version Update
v3.0 to 3.2 Update (date of release: 04/03/2018 )
v3.2 Update contains latest bugfixes in a customer distribution package:
- Story-Overhaul
- Corrected all missions briefings headlines
- new story for many missions
- both campaigns should show ending movies after last mission now, no crashs anymore
- fixed and controlled all master-purchase files
- Bugfixes for several missions of Original & Expansion campaign merges
- New Versions of 00_MUpdate.fst, PuWa.fst, xRiz0204.fst & xRiz0301.fst
Installation notice: Copy the content of the "MCG Darkest Hours" folder into your MCG-DH installation´s game folder. Package contains new versions of some *.fst files for game´s main folder where the *.exe files are.
3.1 Update no longer exists - everything is included in v3.2 update.

Optional updates
- Downgrading warrior skills for Multi-Player balance (06/20/2017):
contains downgraded original warriors for solving problems with multi-player functionality (reversible & optional warrior update, can be removed for sp-campaigns having updatet skills for warriors again)
- Solo-Mission Map Pack II (06/25/2017):
contains 50 more Solo-Missions-PartII - part of five smaller campaigns (MechWarrior&MW3, 2nd Refusal War, The First Offense & Yankee Company
- Multi-Player Map Pack II (06/30/2017):
contains 18 additional Multi-Player Scenarios in order to play game Online with Gameranger.
« Last Edit: 18 Apr 18 by RizZen »

26 May 17

Reply #1

Offline RizZen

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Available as Downloadpackage

Update 3.2 content
- More Bugfixes & Storyoverhaul
v3.1 update
- Bugfixes for several missions of Original & Expansion campaign merges
Original Campaign Mission Hotfixes
- Bugfix Op5Mis13 - MisObj6 - Kill Wirth! = Kill all!
- Bugfix Op4Mis10 - Turkina // Mad-Cat Bug
Expansion Campaign Mission Hotfixes
- Hotfix Op2Mis13
- Hotfix Op3Mis1
- New Versions of 00_MUpdate.fst, PuWa.fst, xRiz0204.fst & xRiz0301.fst


an overview

Latest Full Version 3.0 content
- original (89 missions) & expansion (41 missions) campaign merge
° Exodus & Turncoat
° Xenocide & Bengal
° X-Ray & DSC-Raid
° Original & Expansion (100% Recreated & working Originals)
- alltogether 130 campaign missions to play the biggest campaigns ever made for MCG
° recreated 30 original and 12 expansion campaign missions for merge
° updated 42 purchases and created 90 new purchase files
° new, &
- colossal purchase file update for original campaign (bugfixes & balanced purchase inventory in order not to be flooded with items during campaigns.
° updated last turncoat mission of expansion campaign to make it compatible to campaign (warrior bugs)
- 95 instead of just three solomissions to play
° play the original solomissions ACEHUNT, PAREDUX & THEGUN
° play all recreated original & expansion missions from all operations with awesome budget (keep in mind these missions not finished yet)
- 64 activated Multi-Player Maps to play on
- new,,
- colossal *.sol file update for solomissions
- colossal *.mpk file update for multi-player missions
- integrated Mixed-Tech-Patch for solomissions & multi-player (IS+Clan tech fusion for both playable sides)
° includes 24 BattleMechs, 23 Vehicles, 50 Pilots and 49 weapons & mech equipment to use for these features
° contains all basic elements that exist in original gamefiles, including special weapons like Sniper / Thunderbolt / ...
New artwork
° new loading screen
° new saving screen
° new multi-player menu screen
° new background menu screen
° +20 new warrior pictures for logistics & in-mission
° +20 nameplates for new warriors
° new music for main menu & logistics
- new
° added indexes and descriptions for 20 new warriors
Folder structure changes
- put links to gameranger & MCG Darkest Hours Guide into game folder
- new MCX.exe for gameranger to play multi-player scenarios
- pre-installed editor, editor2, extender
- new icon for MC directed links or exe files
- no CD-Exe for testing (only 640x480 resolution)
- new resolution *.exe by magic (1280x768 widescreen)
- new resolution *.exe by magic (1280x1024 4:3 monitors)
- integrated original *.ISO - CD into game folder for gameranger (loads iso automatically)
- ReadMe file inside - how to install full version
- new readme for multi-player in main game folder (MCG - darkest hours Multi-player ReadMe.txt)
- link to gameranger (not MSZone anymore)
- some more new in-game music files
Further information about modded content
- rebalanced warrior skills (especially the ones from mission gifts)
- first campaigns with working purchases for 130 campgain missions total
- gaining 14 Warriors from the battlefield
- created new start0.pkk (easy & hard) // xStart0.pkk (expansion)

v2.0d - integrated Mixed-Tech-Patch and Multi-Player MCX.exe, Original ISO-CD-file for compatibility with gameranger, introduced 57 working multi-player scenarios & 45 Solo-Missions to play free
v2.0c - first Multi-Player version without Mixed-Tech-Patch & Artwork update for MechWarrior "Michawn".
v2.0b - New Warrior skills bugfix, Artwork (pilot face for logistics & in-mission) & Campaign mission update
v2.0a - New Artwork, New Mainscreen, New Save-Load screens & New files for main game folder referring to gameranger
v2.0 - Integrated recreated (unfinished) original missions into existent XXL-User-Custom-Campaign Merges, New Artwork, New Mission order during campaign - balancing, introduced +20 new warriors for XXL-campaigns, bugfixes for new warriors, optional new music files for ingame sounds & created +42 purchase files for larger campaigns

v1.0 - took Original game folder from ModDB as backbone for remastered version, introduced ALL three big usermade custom campaigns into Original Game making it ULTIMATE XXL 59 mission original campaign and 29 mission Expansion campaign override, created +47 purchase files for larger campaigns

v0.Alpha - created some missions and built first own small campaign, figured out how to merge campaigns by introducing missions into existent written pre-built of in data\missions\ folder

For more information related to updates and file changes i have made in previous Versions have a look into the
Old-Development-Threads Version 1.0 & Version 2.0, here you can find further and deeper information & explanations of how game was modded and finally remastered.
MechCommander Gold - Desperate Measures v1.8 by evolving it to new Free Full Version
« Last Edit: 10 Apr 18 by RizZen »

19 Jun 17

Reply #2

Offline tokyodan

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I already have Mech Commander Gold - Desperate Measures installed and running. How is Darkest Hours different?

19 Jun 17

Reply #3

Offline RizZen

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It's EPIC!

It combines Original & Expansion Campaigns with all famous usermade campaigns ever built for MCG. The difference is you can play 130 instead of just 42 campaign missions total. Campaigns in "Darkest Hours" are much longer then Vanilla campaigns. They are telling other sub-stories who took part at the same time within invasion. Darkest Hours simply offers fun for much more total-playtime than Original Version ever could & it gives players a new level of freedom & possibilities while now it is possible to mod and play around with original missions - what was impossible before.
Further i have rewritten many of the game files and solved bugs. For the player nothing really changes but the bandbroad the game has to offer.


My top ten list of "Reasons for using Darkest Hours instead of Original Version Desperate Measures"

Original MCG DM - 42 single-player campaign missions total split into two campaigns
Remastered MCG DH - 130 single-player campaign missions total split into two campaigns
Original MCG DM - three solo-missions total to play with IS or Clan technology
Remastered MCG DH - 95 solo-missions total to play with mixed-tech (both techs in purchase) for total freedom play
Original MCG DM - ~20 Multi-Player maps with divided techs for both sides
Remastered MCG DH - 64 Multi-Player maps with combined mixed-tech (full purchase)
Original MCG DM - Original Artwork
Remastered MCG DH - New Artwork (Menu - Mainscreen)
Original MCG DM - 30 MechWarriors
Remastered MCG DH - 50 MechWarriors (more warriors for larger campaigns)
Original MCG DM - No pre installed editor
Remastered MCG DH - Pre-Installed Editor (works only for Windows 98 on my side)
Original MCG DM - No more than 4 resolutions to play, no HD Resolution
Remastered MCG DH - Several resolutions / *.exe files to choose for single-player, pre-set resolution 1024x768 for multi-player (MCX.exe)-file
Original MCG DM - No update or development support
Remastered MCG DH - Ongoing updates and development
Original MCG DM - No remastered gamefiles
Remastered MCG DH - Many remastered gamefiles
Original MCG DM - Same game since 1999
Remastered MCG DH - Evolving since February 2017 when project MechCommander started


Im a big MechCommander Fan since my youth. I had the version you have for two decades. In this time many people developed great things for MechCommander. Such as Multi-Player Scenarios, user campaigns, mods and other stuff. 2006 three user campaigns came up at the end of MSZone times.

1. Exodus & Turncoat
2. Xenocide & Bengal Lancers
3. X-Ray & DSC-Raid

Each of this campaigns contained several missions with another background story during invasion. The customer campaigns overwrote the two existent ones and are available as different game versions with other Original & Expansion campaigngs. What i have done was to combine these three user custom campaigns into two big campaigns containing Exodus, Xenocide & X-Ray campaigns as original campaign overriding one and Turncoat, Bengal Lancers & DSC-Raid campaigns for expansion override. (v1.0)

But this wasn´t enough to me cause i had original game with its great campaigns and the big user campaign merge... - i wanted to be able to play ALL MISSIONS ever made into TWO big campaigns instead of playing several short campaigns. I wanted to skill all warriors or minimum many to it´s top level and then not only play one mission until game ends but more. So i decided to find a solution for integrating original game into my user merge. Finally it works now. All Original Missions are part of the biggest single-player campaigns ever done for MechCommander. (2.0)
But STILL ... - this wasn´t enough for me. I wanted to integrate Multi-Player functionalities too into remastered version and so i started atleast to work out a solution for bringing Remastered MechCommander Online. The guys on MechCommander Online helped me to integrate Multi-Player functionality into MCG - DH v2.0d. Since then it is possible to play online on gameranger with the remastered Version i offer for free. The MCX.exe in Darkest Hours Main folder is compatible to gamerangers entry for MechCommander Gold. (v2.0d)
Last but not least i integrated *.iso file into main folder of game so that it is not necessary to download an iso file seperate when you downloaded MCG DH v3.0 - cause iso file is already in game folder. That is one reason game folder is that big. Old and usual informations tell that in order to install MCG people need to create game folder and copy CD content into it to have game playable with ISO file - with my full version you just download the pre-builded folder with ISO inside. Means installation is more simple then installing original version to get it running on all systems. (v3.0)

I did testing v3.0 on several OS & physical systems: Windows 10, Win8/7, Windows Vista, Windows XP & Win98 SE - game works for all of them ;).
« Last Edit: 18 Apr 18 by RizZen »

25 Jun 17

Reply #4

Offline wulf

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THIS IS A MASTER PIECE!!!! Thank you soooooo much for making this.I just got into Mechcommander.Wanted a game in the Battletech universe for so long.I didnt have a pc, back in the day when Mechcommander was released.So im very very happy someone made it trouble free to install.And all the content! So amazing.This is far far better than the original! Thank you so much again.I joined here , just to tell you that.Fantasic work! Download this.You will NOT regret it.He has done us all a big favor! I would most surely hire you for my merc squad lol! Thanks again.Really enjoying this and Mechcommander Omnitech.More than games i paid 50$ or more for.I just cant say enough .AMAZING!!!!!!

Oh i got one question.When you play .In 1920x1080,The mission is in full screen, but the Mech bay and purchase and briefing screen menu  .Doesn't scale to the full width of my screen.Not a big deal, but if theres a way to fix that.This would be perfect,I am guessing not. but thought i would ask. Have a great day and thanks again !
« Last Edit: 25 Jun 17 by wulf »

25 Jun 17

Reply #5

Offline RizZen

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Thank you man, that really honors me and my work.

The in-game graphics will be in resolution you have chosen.
Menu/logistics are designed for 640x480 - there are ways to make it another resolution but I'm ashamed no way to introduce them optional that you can switch without deeper changes resolution you want. I'm working on that too on a long time perspective but for now all users must live with Align Top Left 640x480 Vanilla MC Menu design.

New Solo-Mission Map Pack II

New Multi-player Map Pack II

MCG Darkest Hours - Content
« Last Edit: 7 Jul 17 by RizZen »

19 Dec 17

Reply #6

Offline FuzzyNZ

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25 Jan 18

Reply #7

Offline holmaren

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Thanks for this great game :D Like someone wrote " This is a masterpiece" :D

I have one small question: I'm stuck at Operation 1, mission 7. I have been playing this mission over and over again BUT i cannot find all the crates?!? Are there any crates on the Island in the North? Or are all the crates on the "mainland"?  I have burned 1 forest down to access one crate that was hidden there. I must be blind because i cannot find them all :S  

1 Mar 18

Reply #8

Offline dashi112

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op 1 mission 7.

for EVERY crate you need a jump capable mech as theres 1 on the islands south of the beach where you start and 1 on the biggest island to the east.

8 Mar 18

Reply #9

Offline RizZen

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* I made dots where to search for crates. I think i have all, tell me when one is missing - but to achieve all mission tasks i have those coordinates in my memory to overcome this mission. - I recommend exploring each mission map for all enterable places when mission time limit allows it. I experienced that it is possible to uncover 99% of the campaign´s mission maps. There are many eastereggs to find. Like "small containers" for example - that can be salvaged and containing nice equipment for example.

*this ingame screenshot is made from prototype version of Darkest Hours. I had no artwork for new pilots profile pictures so as "in between" solution they all got skulls as pictures - nowadays the profiles look this way:

« Last Edit: 25 Mar 18 by RizZen »

18 Mar 18

Reply #10

Offline verbanon

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Hi ! 

I have DL your Darkest hour mod/standalone.

Yet i cannot finish mission one of the original merge? I complete all the objectives and there is no mission accomplished screen?

Playing on W7.

Anything i do wrong?

18 Mar 18

Reply #11

Offline RizZen

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Mission Objectives

Have you seen this? Mission 1 was remastered by me. The old objectives aren´t enough to finish mission. You have to conquer south-west-island depot by crossing an originally non-existent bridge. But be careful, on the other side a Mad-Cat waits for attacking your mech-crew. I know objective has been shown as "optional" but on some installations this doesn´t work, don´t ask me why - mech commander source code is really annoying and physics too.

Op1, Mis1 with 1440x900 resolution - Zoomed In - Screenshot of mission objective actually not shown on map - will be fixed.
« Last Edit: 30 Mar 18 by RizZen »

18 Mar 18

Reply #12

Offline verbanon

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RiZZen! Thanks man ! I saw that post you linked to but didnt think that the optional objective had to be completed.

Off i go!

ps: are you stoked for Battletech coming in april and Mechwarrior 5: mercenaries in december? I cried when i learned of MechW 5 :P

19 Mar 18

Reply #13

Offline dashi112

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its done by the guys who are doing MWO so from my experience, expect something... yet not everything you want.

21 Mar 18

Reply #14

Offline RizZen

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Nope sry I can't help with any MechWarrrior Game. I played the older ones but never attracted me that much cause my favourite are real time tactics.
Depending on MCG I listened for users wishes in the first place all the time.