Author Topic:  MCG-DH Version 2.0 - development  (Read 6097 times)

26 Mar 17

Read 6097 times

Online RizZen

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History Content
of Version 2.0 Development

Worked like full version but installing was complicated in comparison to full version link above, that's why I replaced Mod files with full version to make installing simple:
Supported systems: Windows 10, Windows 8, Windows 7, (Windows Vista), Windows XP, Windows 98/SE

Start Menu MCG Darkest Hours

I proudly present my 130 Mission super Mod!!
I wanna play! Gimme download now!
In order to play just install See full version link above
MCG Original and copy the content of the folder ROOT into your game folder. (ONLY ITS CONTENT)
Instructions how to proper install mech commander gold with original CD or FREE *.iso file you find there.
Start Game Exe. (Doesnt work, need Tutorial. - Klick!

Have fun playing biggest campaigns ever created on MCG:
- 130 Missions to play with missions of four different campaigns mixing in playable order
- 20 brandnew pilots
- new warrior pictures for logistics and in-mission
- new artwork (mainmenu - design)
- corrected many bugs
- purchase files for all missions

but most important is the campaign length as it is three times longer as biggest campaign ever was.
I played through in a rush there maybe some little bugs left but it works and is all in all playable very
comfortable i like it right now. Please tell me your experiences when you try this sh*t out, was much
All in all this is just the beginning. I will update this alpha soon making it better and bigger by introducing
the original scenarios in this campaign soon.
100 missions per campaign would be nice in the end hehe

DOWNLOAD MY MOD BELOW: (~50MB, 216 updatet files)

Download Ultimate Mod v2.0 from google drive
- overwrites all previous modfiles of version 1.0
- includes ALL original and user made missions and campaigns as merged
- play 130 missions instead of 42 maximum
- get 50 instead of 30 Mech warriors
- new artwork
- and much more

Savegames won't show new content. To play the new campaign start new game.

Download Optional background music files from google drive
- includes two musicfiles overriding original music on main menu and logistics (raise loading times of menus a bit, but worth the sound)

MCG Ultimate v2.0 upgrades v1.0 mod if already existent or vanilla MCG Original folder like instructed above. For installing copy the content of ROOT in zip file to your game folder. Override existing files if it asks.
- Detailed installing Tutorial (for Windows 10/8/7/Vista/XP/98 SE) -

Download latest Patch: Standalone Patch 2.0d - Multiplayer: (~22 MB, 138 Updatet gamefiles)
Patch 2.0d contains:
Patch 2.0a
- bugfixes and mission updates / replacements for corrupted ones
Patch 2.0b
- completed ultimate expansion merge
- full playable expansion campaign with all famous user and original campaign missions as a one large 41 mission built
 - the previous patch 2.0a
 - warrior skillbugfix
 - Original Missions of Operation 2 "Remastered" - all units placed. One mission needed a map replace cause map was corrupted. (02/03) therefore you got same scenario on a famous multiplayer map setting.
- introduced all original expansion missions as first remastered prebuilt into major capmaign merge
- new warrior pictures for logistics and in-mission
- new warrior descriptions
- new descfit
- new PuWa.fst
- new RizZArt.fst
Patch 2.0c
- new mixed tech for IS, Clan side on multiplayer
- new mixed tech for solo missions (colossal *.sol update needed to activate the already introduced 42 new solo missions, will be playable soon)
Patch 2.0d - Multiplayer *.mpk Upgrade
- with multiplayer maps and new game exe for starting multiplayer games against other opponents
- this Patch contains multiplayer functions and an integrated mixed tech patch making all pilots, mechs, vehicles and technologies usable in multiplayer games
- updatet 46 Map *.mpk files in order to work hand in hand without any bigger bugs or issues on multiplayer
- you can play multiplayer by starting game with gameranger - facing other people using SAME mod and version - if you play against people using different versions like unmodded Original MP their games will crash if you use mod only items and features in games against them - but using vanilla stuff works so they wont get crashes if you play with their limited capacities - but being able to use full potential of game when all participators use this mod version of remastered MCG.
- last update May, 18th, 13.00 o clock: +11 Custom Multiplayer Maps integrated in full version update

In Order to play MultiPlayer Mech Commander install gameranger from and give gameranger path to multiplayer exe of ur upgraded MCG DH Full Version 3.0 folder.
« Last Edit: 15 Apr 18 by RizZen »

26 Mar 17

Reply #1

Online RizZen

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Original Campaign MERGE!

History log
Mech Commander Gold - Ultimate Original Campaign Merge

All Original & Big User Campaigns merged as one playable 90 Mission campaign, shuffled in a playable order.

Operation 1 - All briefings: (+14 Missions with Exodus mission as final)
Operation 1 contains 20 missions:
6 Originals, 6 X-Ray, 4 Xenocide & 4 Exodus missions. All the early missions of all big campaigns.

Operation 2 - Briefings: (+13 Missions with Xenocide final)
Operation 2 contains 19 missions:
6 Originals,5 Xenocide, 4 X-Ray & 4 Exodus missions. All the early / average missions of all big campaigns.

Operation 3 - Briefings: (+10 Missions with Exodus mission as operation final)
Operation 3 contains 16 missions:
6 Originals, 4 Xenocide, 4 X-Ray & 2 Exodus missions. All the early / average missions of all big campaigns.

Operation 4: (+12 Missions with Xenocide Operation final)
Operation 4 contains 18 missions:
6 Originals, 6 X-Ray, 4 Xenocide & 2 Exodus missions. All semi-late missions of original & big user campaigns.

Operation 5: (+10 missions with Original Final as Final of Original Overriding Ultimate Campaign Merge)

Operation 5, Mission 89, 05/06 Original - Operation 5 - Game Ending
Operation 5 contains 16 missions:
6 Originals, 4 X-Ray, 4 Exodus & 2 Xenocide missions. All the late missions except of one X-Ray which needs further improvement.

In Mission Screens of Operation 1 (played with 1024x768 Resolution):

Operation 1, Mission 1, Crate Group West Mad-Cat J

Op1Mis1 - Salvage buildings

More Ingame Screens from Major Campaign merge
« Last Edit: 15 Apr 18 by RizZen »

27 Mar 17

Reply #2

Online RizZen

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MCG Darkest Hours "done"-list

- rewrote campaign file (90 missions as single campaign)
- remastered original mission 1
- added remastered mission 1
- updated 91 files
- created 80 new files
- rewrote /
- rewrote, &
- rewrote master definition file for campaign start
- recreated start0.pkk for new campaign
- created *.fst with purchase data and new warriors
- created new artwork for new warriors
- created eight new warriors for original campaign
- created new *.fst file for artwork
- updated pilots descriptions and stats
- fixed bugs with new pilots showing up in missions, before they where available in shop before getting them on mission, fixed that and replaced missing ones in the early campaign with new ones
- fixed bug in purchase files created by solo and tutorial missions who's purchase files seem to be hard-coded.
- fixed new pilots stats and ranks
Expansion Campaign:
- created new campaign masterlist
- created new masterdefinition and initstore
- updated start0.pkk
- upgraded and redid purchases
- merged original, DSC, Bengal & Turncoat user campaigns (90 mission campaign)
- updated purchase files
- introduced 1280X768 resolution (Widescreen)
- introduced 1280x1024 resolution (4:3)
- introducing some more unique warriors
- created 20 new pilots for expansion campaign (including all vanilla pilots with better skills cause expansion is storyline further than having just greenhorns at start)
- created new start menu (artwork patch)
- created two optional music files for game
- added a better mech startup at begin of the campaign. New start0.pkk just needs to be put in ur ultimate savegame folder. In-game you can start new campaign with better mechs & equipment in the beginning. Calling this startup the normal difficulty startup for ultimate. In v2.0 this will be the original ultimate 2.0 startup. The other one remains in game and be activated by the player self if he wants to challenge a harder beginning with vanilla mech startup.
- solved new warriors skillbug

- new warrior artwork (pictures for inmission and logistics)
- new warrior descriptions (purchase & logistics)
(For beta testing)
- mixed tech patch for solomissions and multi-player
- First multi-player file update to make game mod compatible to gameranger
- most multi-player files are corrupted but I'm working on a solution to "activate" them and making multi-player features finally available for all players
- (d) colossal includes 2.0c multi-player feature (d) that works!
- activated 46 available multiplayer missions - able to play on gameranger from
« Last Edit: 15 Apr 18 by RizZen »

28 Mar 17

Reply #3

Online RizZen

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I Managed that what people called "impossible". My Mod is done (i still will work on it and of course add the original missions into the user campaigns later).

Now i can describe the whole package!

This NEW VERSION of Mech Commander Gold Original contains 120 playable campaign missions playeble in two different Campaigns.

Basic Campaign
RizZens Original Overriding Basic Campaign contains 90 (original 30) playable missions.
 - 20 new mech warriors
 - +60 new missions (original 30 maximum // 30 original work in progress to add by time)
 - 30 original missions remastered (ABL scripting process began, atm they only work most not finished yet)
 - working purchase files and logistics for all missions
 - Exodus, X-Ray & Xenocide Campaigns similar as one campaign

Expansion Campaign
RizZens Original Expansion Overriding Expansion Campaign User Merge
 - 22 new mech warriors
 - +30 new missions (original expansion 12 maximum // +12 Original missions who will be included when finished // +30 unknown possible to play expansion missions)
 - working purchase files and logistics for all missions


Recommended settings & knowledge for newbies
Short: How to install
- download original iso file
- mount iso
- download MCG Original
- copy content of Mcg Original to your game folder, better treat it as game folder
- download my mod
- copy/override content of ROOT in Original game folder u just created
- Start game.exe in resolution you want and enjoy ULtimate Mech Commander Mod

What you can do when game not works in general
- install netframework 4.0 from microsoft if game doesnt work properly on WinXP
- look into my MCG Link collection with further information
- try original game exe or lower resolution settings, some missions don't work on high resolutions
- send bug report to this forum

What you can do to provide game errors

- try to keep ur mechbay below 30 mechs (max u can keep is 50 mechs and vehicles at once)
- try not to own more than 5-10 vehicles
Reason: Many enemy units and big possible in-game salvages can't be added when you own max numbers and going beyond can cause errors. Also in-game messages in purchase store remind you of that when ur getting to critical borders

Please feel free to add ideas, report problems or tell me your opinion about or if u feel there is anything unsaid left to do.
Now enjoy a suiting retro rts game totally overworked and running 2 campaigns with 120 missions to play, what is actually the biggest user made campaign ever done for MCG.

Regards RizZ
« Last Edit: 15 Apr 18 by RizZen »

30 Mar 17

Reply #4

Offline magic

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Nice work!
Thank you for bringing this old game back from the dead.

A few comments on your mod:
First exodus mission is too early in your merged campaign (you dont have enough heavy and assault mechs for 4 slots), nor money to buy that Atlas - its too slow for that mission anyway.

You made magic pilot green with zero gunnery available when there is no need for such a pilot (is there a way to add pilot picture?) >:( ;)

Found one more pair of campaigns digging through my old disks - will post on moddb soon... (have problems reading data from the disk)

Please update your post with instructions for compatibility mode for win 10 and win 8 users.

30 Mar 17

Reply #5

Online RizZen

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The mission you talking about is mission 33 of my campaign. That's far beyond any other count of missions you do before that mission in comparison to original exodus. Opposite is the case. The 12 mechwarrior missions will be more satisfying then in any other campaign before. Remember there are a lot missions left to introduce in order to not only bring more quantity, but balance between missions. I wait for players reporting in detail what could be changed to make it more comfortable, compete able or whatever if needed.
To the pilot issue: Skills already fixed seems as if u still using my version 0.1 alpha. Did alot new stuff since then just update and paste my files again in ur game directory. The skull pics are just placeholders. I will remaster any tga when time has come. -DONE-

Artwork I'm doing at the moment. In the end my mod will be complete different look as mc original. -DONE-
And tell me if ur right with exo mission I believe it's all in correct order.
« Last Edit: 25 Jun 17 by RizZen »

31 Mar 17

Reply #6

Offline magic

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I thought I downloaded your ultimate version.

Exodus mission 1 showed as 5th or 6th mission (300t - 4 slots) and I had a few light and a few med mechs only.

On win 10 x64 it crushes often if it is not in compatibility mode - I posted instructions on my moddb page.
My monitor does not support 1600x900 so I played in 1440x900 and there is no single crush in compatibility mode (played 7-8 missions).

31 Mar 17

Reply #7

Online RizZen

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The Exodus begins then. You have to make up a better team in the previous missions when u have problem when exodus begins. That's well calculated by me.
I introduced a mad cat to salvage in the first mission. To get the mad cat walk the new bridge to the southwest. Salvage the containers on the other side till mad cat gets his attention to you. Then run back over the bridge keep mad cat in distance hunting you.
After Mad Cat passed the bridge your other starting units wait at the other sight to give him a punch via lighting the fuel containers on the bridge end up. The mad cat won't die 100% of them if he survives run away again ... there is a nother fuel depot right where the street to the containers with the two Saracens begins. If this is still not enough use the last gas tank right side across the road nearby a farm. It will need some tries but you can get a Mad-Cat in mission one.
Above I've shown on pics what mechs you can have when Exodus starts to make it comfortable to play.


Appear weak. But be strong.


If u think u play this like 5 min solitaire ur wrong. Playing this campaign is more comparable to a very long RPG. You are experiencing the Mech Commander background stories of all existent user campaigns including the original campaign when I finished to implement them. To play through isn't question of hours. Better count in days / weeks ... depends on ur freetime and skill.
When your starting mission one your really weak, that's right. You don't have much RP. In order not to suffer in Operation 1 you need to optimize your tactics and gameplay. The first mission for example could also be played with two mechs instead of three. Therefore you gain extra rp for using less than max. Tonnage on this mission. Other ways are mission objectives. You gain RP for successful mission objects (so far not much in the user campaigns that's right) - but exactly this is making game harder otherwise u would outrun enemies from the beginning.
So when you can end mission 1 by being lucky - salvaging Mad-Cat J and Uller for example you already have four mechs in mission 2, which is the first X-Ray mission.
Weapons you can buy but it costs RP and you may need them for other priorities. So don't buy weapons but try salvaging them in missions. Look for containers and Storage's or buildings who can be captured. Also vehicles can be captured and containing equipment from time to time. For example in mission one I gave some weapons by salvaging containers like 2PCC's. They are the ones near mad cat and can be put in it after salvaging and putting it to mech bay.
With the mad cat you can try lowering needed tonnage in following missions. The pictures above show how my team looked after doing what I described above. Some missions I did 5 times before I had a suitable salvage but this is the way it goes.
Later on there will be more missions with much salvage. In this campaign you could gain min. 12 MAD-Cats at the later operations. But when u can master the first two exodus missions (what is definitely possible, start team of its origin campaign was weaker) next X-ray and xenocide mission blocks give u chance to take a breath and gain more salvage.

When you do it like described above I bet you will ask for lowering RP in mission 20-40.

Btw: before u think about buying Atlas better get a refit truck for exodus mission in backhand and optimize ur weapon systems to raise damage.

Regards RizZ
« Last Edit: 25 Jun 17 by RizZen »

3 Apr 17

Reply #8

Online RizZen

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Latest version
MCG Darkest Hours - Download Page

Old Thread Content
The pre-built for a standalone version began.
My task is to bring up v2.0 (which will be a standalone) like other user campaigns you can download actually. Then you only need to download it and mount the *.ISO, no pre install of original folder necessary then anymore. -DONE-
The "Original" campaigns won't be remastered then. But they will be introduced. I will implement 30 more missions in original campaign and set them up as dummies. I will make them playable with simple mission objectives and some goodies and Easter eggs and maybe some things people asked me yet to implement. These 30 missions will take place at the beginning of each operation. This means each operation will contain 6 more missions.
You can see them as training missions when playing. The reason I do so is, that I want v2.0 prepared that way that remastered missions can be released later into existent standalone of mech commander gold game folders. - DONE - Campaigns are 100% Original!!!
But this is only one aspect. The other aspect are save games. My idea creating this mod was to give players the possibility to exploit the potential game had. In my opinion 30 missions for a whole campaign never was enough to skill up team of own choice. Each modification of the campaign (by enlarging) efforts many changes. In the final phase my modding is now I need this campaign mission order finished before the missions will actually remastered and can be called serious missions. Until then you should see these missions coming up soon and the final campaign built as standalone campaign mod.
When v2.0 is released there will follow the original missions as dynamic updates Task is not to corrupt save games while replacing the mission dummies later. When these basic original missions show up to you in-game don't expect much I only place some training stuff for skilling pilots there nothing comparable to old original missions. - not anymore, all missions work perfect! -

Other things that will take place in v2.0
- 4 more resolution exe to play - DONE -
- nocd exe with only 640X480 resolution for testing or debugging - DONE -
- pre installed editor/editor2, mission extender2 (only works with valid installation by original installer windows98//xp - DONE -
- 30 more playable missions with working purchases - DONE -
- the new artwork patch which is only optional now - DONE -
« Last Edit: 25 Jun 17 by RizZen »

4 Apr 17

Reply #9

Offline Summon3r

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hi rizzen some amaxing work here and quite enjoying this as ive been trying to find mech commander for over decade now!!!!

whats the difference between "ultimate expansion" and "ultimate user merge"? this is different then what you show here and it has an Awesome on the main menu page and not a MKII??

^ thats the one im using, dif main screen pic then you show here?
« Last Edit: 4 Apr 17 by Summon3r »

4 Apr 17

Reply #10

Online RizZen

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Ultimate-XXL User merge is Original campaign overriding. Ultimate-XXL Expansion merge is Expansion campaign overriding.
MCG Guide - look for single player campaigns to see mission order.
No they are both in same mod. I have another name later for the standalone but this name shows what I'm doing and is a good placeholder since my work is done. At the moment latest mod Combo is:
Ultimate mod files above.
- optional artwork patch
SEE FULL VERSION 3.0 Links above!
When you use the actual Mod of this site your having my version of MCG.


Today's background work
Finished 18 original missions to be ready to launch in existent campaign.
- placed salvage on all depots and containers including the ones developers let empty in vanilla version
- placed simple mission objectives
- placed one or some enemy units per map
- implemented multiple different mission objectives
- rewrote mission briefings
- set all mission setting (like tonnage or available air support)
- compressed files in order to work in final built
Maybe I can finish the other 12 next days. Then only expansion ... means 12 last missions left to be introduced before the standalone can come up. - DONE -
« Last Edit: 25 Jun 17 by RizZen »

6 Apr 17

Reply #11

Online RizZen

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Remastered salvage and some mission objectives and units placed on 8 more original maps. Now only missing missions to be reset as blank training missions to work in my major campaign are:
05/02 - done
05/03 - done
05/04 - done
05/05 - done
05/06 - done
And still the 12 expansions I need to rewrite. -DONE- Maybe I can finish the first campaign missions for introducing in mod today.

Today end
Managed to rewrite three more missions. Now the only ones left to be created are original campaign missions:
05/05 - done
05/06 - done
Don't wonder when you find the one or other "blank" mission in campaign. Some of the maps of original campaign contain too many objects. The editor may open them (sometimes) but it can't save them after adding just some rare troops. Editor refuses to save then - this means that these missions need to be scripted in abl part of the remastering process III. Process III is the last step so until finished enjoy the original missions which are blank as training missions with much salvage for free if u don't kill the one only enemy on the field before taking all the unguarded depots around an empty area. When I would play this waiting for finished version I would enjoy the privilege of beta testing the work of passion which will be the salt and pepper in a finished ultimate mod. - Problems Solved by bringing back Original Missions 100% -

Open List for expansion campaign original
01/01 - editor part 1/3 of remastering process done
01/02 - editor part 1/3 of remastering process done
01/03 - editor part 1/3 of remastering process done
01/04 - editor part 1/3 of remastering process done
02/01 - editor part 1/3 of remastering process done
02/02 - editor part 1/3 of remastering process done
02/03 - editor part 1/3 of remastering process done
02/04 - editor part 1/3 of remastering process done
03/01 - editor part 1/3 of remastering process done
03/02 - blank mission (spawn point & 1 enemy unit only to finish, no salvage, no working infrastructure, only kill all mission objective) / -DONE-
03/03 - blank mission (spawn point & 1 enemy unit only to finish, no salvage, no working infrastructure, only kill all mission objective) / -DONE-
03/04 - blank mission (spawn point & 1 enemy unit only to finish, no salvage, no working infrastructure, only kill all mission objective) / -DONE-
First number is Operation- and 2nd number is Mission-number. So 14 more no missions preparing to integrate in my mod soon cause it´s finished. That would gives 90 missions in original campaign merge and 42 missions in expansion campaign merge. That makes my version of MCG biggest containing single-player campaigns ever. Absolute world-record. Then... ... finally all Original Missions and User Campaign missions which got distributed as bigger standalone versions are merged in two major campaigns in which you can play straight through whole mech commander story without transferring save data to other campaigns by simply playing them as a one.
 - DONE -
Means you can play 132 single-player campaign-missions total in two separated campaigns then. And not only 20 missions... new start 16 missions... new start.... Fuck off what a hell of work that was!

« Last Edit: 25 Jun 17 by RizZen »

7 Apr 17

Reply #12

Online RizZen

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Next big step is done
I have merged 89 missions into one Campaign. This campaign contains all missions of:
- Original´s Game Basic Campaign (30 Missions)
- Xenocide (19 Missions)
- X-Ray (26 Missions)
- Exodus (14 Missions)
89 Missions total in one working campaign.

One last step
Before i can upload new files some small Changes / File-Updates needs to be done:
- updating new purchase files - DONE -
- creating 6 / (12) more pilots -DONE -
- updating the NEW start0.pkk (older ones - mean savegames wont work with this campaign anymore if u have downloaded the first version of my mod - after update u need to start a new game - u can still play ur saved games but new missions wont show up - only in new game) -DONE -
When this is done i will upload one last update for Mod-Version v1.0. When you download the last update for modversion v1.0 you can start a new game with showing up new major campaign merge missions. Later updates for the Standalone version, the standalone version itself wont be necessary to install then. Means i try to give v1.0 all needed changes to be on same level like the final built. If you have download the mod by now your on the secure side.
I will make a final update which upgrades v1.0 to v2.0 level. But new players or people who download this game wont have to extra install a "Original Gamefolder" anymore before putting my modfiles in and play. This makes it hopefully easier for new people to find way into that great retro classic game.

Expect a major update tomorrow.
- DONE , latest Version 3.0 contains all that stuff with solved bugs -

Regards RizZ
« Last Edit: 25 Jun 17 by RizZen »

7 Apr 17

Reply #13

Offline SeanLang

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Great to hear! Look forward to streaming this!

7 Apr 17

Reply #14

Online RizZen

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Am i allowed to introduce u as pilot?  8)

« Last Edit: 25 Jun 17 by RizZen »