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BattleTech: Domination v3.0 Tactical is now available for purchase and download!!!

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BattleTech(TM): Domination is a fan-created, deck-building card game for 2 players set in the popular Battletech™ universe. 

In Battletech: Domination, each player starts with an identical, very small deck of weak cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. These cards represent military units (BattleMechs, vehicles, and infantry), support cards, and resource cards that the player will use to build an army, develop an economy, and battle his opponent. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to total domination over their opponent. The player with the biggest deck at the end of the game wins! However, any Overrun cards that accumulated in the player's deck from combat with his opponent will count negative against his score.

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Disclaimer: This is an unofficial, unauthorized, non-profit, fan-made game and is in NO WAY associated with The Topps Company, Inc. or Catalyst Game Labs. It is a pure labor of love! Battletech, ‘Mech, and MechWarrior are registered trademarks of the The Topps Company, Inc. I do not claim any credit for the artwork used in the game. I have obtained permission from the original artists for use of their artwork whenever possible.

THANK YOU to the artists who gave me their blessing to use their amazing artwork in Battletech: Domination: Alex Iglesias (FlyingDebris), Anthony Scroggins (ShimmeringSword), Florian Mellies (SpOoKy777), Kristian Borg (Punakettu), Chris S (colourbrand), and others...

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BTD v3.0 TACTICAL keeps the core gameplay and most of the cards the same as previous versions, but makes some pretty dramatic rules changes to make the game more streamlined and dynamic, easier to setup and store, and much much cheaper to buy/print because it requires far fewer cards than previous versions.

So what's changed with v3.0?
- New, streamlined combat mechanic --> Instead of scrapping cards, losing battles results in gaining new Overrun cards into your deck, which clog your deck and count negative towards your score, but can be removed for a penalty
- New randomized, dynamic 9-card Supply Grid --> each game will feature many more unique cards for greater card and deck-build diversity
- No more Supply piles --> 5 copies of each card is not required, so the entire game fits into 3 54-card decks with over 80 unique cards (just 162 cards total for the full card set, instead of 500+ in the previous versions)

So what's the new content with v3.0?
- New card type (Overrun cards), with 4 new cards
- New artwork for the Base cards
- Several new cards created specifically for the Tactical version, including Shadow Hawk, Arrow IV Battery, and Mobile HQ
- New 2-page Quick Play Rules

BTD v3.0 game page on BoardGameGeek: http://boardgamegeek.com/boardgame/146964/battletech-domination

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BTD v3.0 Tactical is available for purchase from Artscow!

Deck 1 of 3 (base cards): http://www.artscow.com/gallery/playing-cards/battletech-domination-v3-base-cards-2m8fasshxflf
Deck 2 of 3 (supply + overrun cards): http://www.artscow.com/gallery/playing-cards/battletech-domination-v3-supply-cards-of-mqcl6la6tb56
Deck 3 of 3 (supply cards): http://www.artscow.com/gallery/playing-cards/battletech-domination-v3-supply-cards-of-s8mz72mctei3

All 3 decks (162 cards) are needed to play the game.  Each deck costs about $12, so the total cost will be about $36 plus tax and S&H.

Use coupon code SHIPPED20 for FREE SHIPPING! (expires 11/30)





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Downloads

Full Card Set - DIY Printing (14MB pdf):
[Google Drive] https://drive.google.com/file/d/0B1VkMJotxpbPcF9fcUN2YjBjaWc/view?usp=sharing

Full Card Set - Card jpegs for uploading to a printing service (23MB zip):
[Google Drive] https://drive.google.com/file/d/0B1VkMJotxpbPVVVDc0M2YU1WOHc/view?usp=sharing

Quick Play Rules (1.5 MB pdf):
[Google Drive] https://drive.google.com/file/d/0B1VkMJotxpbPVlRXZmV0TkMyR3c/view?usp=sharing

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Quick Play Rules

Page 1:  http://cf.geekdo-images.com/images/pic2318340.jpg
Page 2: http://cf.geekdo-images.com/images/pic2318341.jpg





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Full Card Set Images

Click below to see all 80 unique cards!  (Warning: Numerous large image files)
Spoiler: show















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Thanks for reading!

Cheers,
Scott

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See BattleTech: Domination in action, as Phil aka SeanLang and I square off in an epic showdown! 


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Want to play BattleTech: Domination live online or solo offline?  Download the VASSAL module from my Google Drive (8MB): https://drive.google.com/file/d/0B1VkMJotxpbPTGg5Q1cwcUFmVDQ/edit?usp=sharing


In order to use the BTD module, you need to install the free VASSAL program first from http://www.vassalengine.org (free download, no registration required) or from my Google Drive (18MB, .exe): https://drive.google.com/file/d/0B1VkMJotxpbPMmt2RjJxdXZrbGs/edit?usp=sharing

Creating and joining a live game online via the VASSAL server is quick an easy, no registration required. 

To create an online game on the VASSAL server:
1) Open the BTD module in VASSAL
2) Choose to "look for a game online"
3) Once the module is loaded (you won't see the game board yet), go to the lobby window in the upper right and create a new game room by typing a name into the "new game" field (see picture below)
4) Go to File -> New Game -> Choose a Side -> Finish
5) Game is set up and ready to play!

To join an online game on the VASSAL server:
1) Open the module in VASSAL
2) Choose to look for a game online
3) Once the module is loaded, right-click on the game room you want to join in the lobby window in the upper right and select Join Room
4) VERY IMPORTANT Once you have joined the room, right-click on the person's name who started the game in the lobby window and select SYNCHRONIZE. If you don't do this step, you won't be able to see the other player's actions and it will be like the module isn't working at all. Also, it is important that the player who started the game DOES NOT synchronize with the new player, as he will end up synchronizing with nothing and it will also mess up the connection. (Don't worry, this all sounds harder than it is.)
5) You're ready to play!

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Hi everyone,

I'm not sure how many people are into fan-created board games, but I've created a deck-building card game called Battletech: Domination.  BTD inspired by the old Battletech CCG and the popular medieval-themed deck-building game Dominion.  I've been working on BTD for over 2 years and it has been extensively playtested by some good folks at boardgamegeek.com.  :)

In Battletech: Domination, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. These cards represent military units (BattleMechs, vehicles, and infantry), support cards, and resource cards that the player will use to build an army, develop an economy, and battle his opponent… with the player’s deck as the target of attack! Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to total domination over their opponent. The player with the biggest deck at the end of the game wins!

Battletech: Domination is not a customizable card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. Each game, you select only 12 Supply card types plus the 4 Base cards to include in any given game – thus the cards available to the build your deck are different each game, leading to immense variety and replayability. No two games will be the same!

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Battletech: Domination includes over 450 cards (and counting…), but only a small subset of these cards is used in each game.  As Battletech: Domination includes many more sets of cards than are used in a single game, each game can feature a different combination of cards and thus no two games will be alike.

There are five (5) basic types of cards: Resource, Unit, Support, Support-Attack, and Reaction.
•   Resource cards (yellow): can be played during the Buy phase to provide resources to buy new cards
•   Unit – Mech cards (red), Unit – Vehicle cards (orange), Unit – Infantry cards (green):  form the army that will attack your opponent and defend against your opponent’s attack during the Combat phase
•   Support cards (gray): can be played during the Action phase to provide some benefit to the player
•   Support-Attack cards (gray): can be played during the player’s Action phase to hinder the opponent
•   Reaction cards (blue): can be played as an “interrupt” when the specified conditions are met
•   OPTIONAL Allegiance cards (black):  allow the player to declare allegiance to one of the Great Houses or Clans of the Inner Sphere and gain a powerful bonus or ability for the duration of the game




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GAME CONTENTS

Battletech: Domination downloads are currently being hosted at boardgamegeek.com.  The full card set is available for download from my Google Drive (DIY 8.5"x11" print ready PDF): https://drive.google.com/file/d/0B1VkMJotxpbPSk5iRkJkME5iZTQ/edit?usp=sharing 

Basic Factory, Munitions Factory, and Advanced Factory cards are the basic Resource cards.  Infantry Platoon cards are the basic Unit cards.  These cards are used in every game.  Quantities of each of the Base Cards are as follows:  25 Basic Factory, 15 Munitions Factory, 10 Advanced Factory, 20 Infantry Platoon.

BASE CARDS (used in every game, 5 copies of each card):
Spoiler: show





The remaining, non-Base cards are known as Supply cards.  Most Supply cards are Units or Support cards, but there are other kinds as well.  There should be five (5) copies of each Supply card.  This set of five copies is known as a Pile.  Only 12 Supply card piles (60 cards) plus the 4 Base cards piles (70 cards) will be used in a given game (130 cards total), thus each game can have a different set of cards for the players to build their decks from.

SUPPLY CARDS (only 12 used in a given game, chosen randomly, 5 copies of each card): <--- Here are all the cool cards!  ;)
Spoiler: show















Therefore, each game of Battletech: Domination uses sixteen (16) piles of cards, which together are referred to as the Supply:
•   4 piles of Base Cards : Basic Factory, Munitions Factory, Advanced Factory, and Infantry Platoon 
•   6 piles of Unit cards, chosen at random or by the players, with 5 copies of each card per pile
•   6 piles of Support, Support-Attack, Reaction and/or Resource cards, chosen at random or by the players, with 5 copies of each card per pile
 
All other cards are left in the box and will not be used in the current game.



ALLEGIANCE ADD-ON (optional, 1 copy of each card):
Spoiler: show



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HOW TO PLAY

The complete Battletech: Domination RULEBOOK is available for download from my Google Drive:  https://drive.google.com/file/d/0B1VkMJotxpbPMFJQTFlicnI1Nmc/edit?usp=sharing

QUICK PLAY RULES (click "show content" to reveal):
Spoiler: show

OBJECTIVE:
To have the most cards in your deck at the end of the game.

GAME SET-UP:
Create the Supply from sixteen (16) piles of cards:
- 4 piles of Base Cards: Basic Factory (x25) , Munitions Factory (x15), Advanced Factory (x10), Infantry Platoon (x20)
- 6 piles of Unit cards, 5 copies of each card per pile
- 6 piles of Support cards, 5 copies of each card per pile

START OF GAME:
- Choose a player to go first.
- Each player is dealt seven (7) Basic Factories and three (3) Infantry Platoons and shuffles them to form his starting draw deck.
- Each player draws a starting hand of five (5) cards.
- The player who goes second takes an Infantry Platoon from the Supply and puts it in his deployment zone.

TURN ORDER:
1) COMBAT PHASE (current player is the attacker)
- a) Declare and resolve any special unit abilities (attacker first)
- b) Calculate Total Attack/Defense values by summing the Attack/Defense values of all units in the players deployment zones
- c) If Total Attack > Total Defense, defender is Overrun:
--> Overrun Value = Total Attack – Total Defense
--> Defender scraps # of cards equal to the Overrun Value (max 3 cards per turn)
- d) If Total Attack ≥ 1, defender must "damage" (discard) a Unit from his deployment zone, even if he was not Overrun

2) ACTION PHASE
May take two (2) actions per turn to:
> Deploy a Unit card (costs 1 action) by taking it form his and placing it into his deployment zone; and/or
> Play a Support card from hand (costs 1 action).
Actions may be taken in any order, but be fully resolved before moving on to the next action.

3) BUY PHASE
- a) May play some/all Resource cards from hand
- b) May buy one (1) card up to the value of Resource cards played and any Support card bonuses

4) CLEAN-UP PHASE
- a) Discard all Support and Resource cards played this turn (Units in the player's deployment zone are NOT discarded.)
- b) Discard remainder of hand (all unplayed cards)
- c) Draw a new hand of five (5) cards
- d) Next player starts his turn, beginning with the Combat phase.

ADDITIONAL RULES:
- All cards that are bought or gained go in the player's Discard pile, unless otherwise specified.
- Each phase must be completed before moving on to the next phase.
- Each player shuffles his Discard pile to form a new draw deck whenever the draw deck is emptied and cards need to be drawn.

GLOSSARY:
+X Actions - May use X additional Actions during the current turn's Action phase (this does not mean perform another Action immediately)
+X Attack - Add X to the Total Attack Value during the current turn's Combat phase
+X Buys - May buy X additional cards during the current turn's Buy phase (this does not mean Buy X cards immediately)
+X Cards - Immediately draw X cards
+X Defense - Add X to the Total Defense Value during the current turn's Combat phase
+X Industry - May spend X more Industry to buy cards during the current turn's Buy phase
Buy - To take a card from the Supply and place it in the player's Discard pile during the Buy phase by paying it's cost.
Damage - To discard a Unit card from the player's Deployment Zone.
Deploy - To take a Unit card from the player's hand and place it into your Deployment Zone (costs 1 Action).
Deployment Zone - The area in front of the player where Unit cards are placed when they are deployed. Units in the player's Deployment zone remain there until they are damaged.
Discard - To place a card into the player's Discard pile. Unless otherwise specified, discarded cards are from the player's hand.
Draw - To take a card from the top of the player's draw deck and put it into his hand.
Gain - To take a card from the Supply and place it in the player's Discard pile without paying it's cost, unless otherwise specified.
Reveal - To show card(s) to all players and then return them to where they came from, unless otherwise specified.
Scrap - To place a card into the Scrapheap.
Scrapheap - A place set aside for cards that are scrapped (removed from play) during the game. Cards in the scrapheap are not considered to be part of the Supply and cannot be bought.
Supply - The sixteen (16) piles of cards being used in the current game (4 base card piles, 6 Unit piles, 6 Support/Reaction piles) and that are available for the player's to buy or gain to build their decks from.

END OF GAME:
The game ends at the end of the current player’s turn when either of the following conditions are met:
a) Any four (4) Supply piles are empty.
b) A player has no cards in his deck + discard pile + hand.
The player with the most cards in his Deck (draw deck + hand + discard pile) is the winner!
NOTE: Units in the player's deployment zone are not counted as part of his deck for end-of-game scoring purposes. In the event of a tie, the player with the most deployed Units wins.




RULES FOR ALLEGIANCE ADD-ON (optional):
Spoiler: show
Set-Up:
- Before the start of the game, choose 5 Allegiances randomly and place them face up next to the Supply.
- Return the remaining Allegiances to the box, they will not be used this game.

During the Game:
- Allegiances may be bought during the Buy phase by paying the resource cost indicated on the card (this does not consume/require a Buy).
- Once the Allegiance has been purchased, the player places the Allegiance next to his draw deck and immediately gains the power/bonus indicated on the card for the remainder of the game. Allegiance cards are not shuffled into the player's draw deck.
- Each player may buy one (1) Allegiance per game.
- A player cannot discard/renounce an Allegiance once he has bought it.

- Note: Although Allegiance cards are "bought" in a similar fashion to cards from the Supply, Allegiances are not considered to be part of the Supply (i.e., they cannot be "gained" by playing Support cards and do not count as Supply piles for triggering end-of-game conditions.)

End of Game:
- Allegiances are not counted as part of the player's deck for end of game scoring purposes.



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Disclaimer: This is an unofficial, unauthorized, non-profit, fan-made game and is in NO WAY associated with The Topps Company, Inc. or Catalyst Game Labs. It is a pure labor of love! Battletech, ‘Mech, and MechWarrior are registered trademarks of the The Topps Company, Inc. I do not claim possession of any licenses for use of Battletech source material, nor do I claim any credit for the artwork used in the game. I have obtained permission from the original artists for use of their artwork whenever possible.

THANK YOU to the artists who gave me their personal blessing to use their amazing artwork in Battletech: Domination: Alex Iglesias (FlyingDebris), Anthony Scroggins (ShimmeringSword), Florian Mellies (SpOoKy777), Kristian Borg (Punakettu), and Mike Jackson (SteamPoweredMikeJ); and also THANK YOU to all of the other artists who I haven’t been able to contact directly (hopefully you’re ok with your work being in the game!).

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Always looking for feedback, so feel free to post or send me your comments and questions.  Thanks!

Also, I will be attending NGNG Con 2013 in SF on Sept 27 and will bring copies of Battletech: Domination to play.  :)

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