Author Topic:  MCG: Ultimate 120 mission Merge! v2.0  (Read 1062 times)

7 Apr 17

Reply #15

Offline SeanLang

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Am i allowed to introduce u as pilot?  8)

Do I get to record my lines?!

7 Apr 17

Reply #16

Offline RizZen

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Lol. Sound files will come up later. Artwork I try to finish earlier means pilots pics names, nameplates and descriptions.

7 Apr 17

Reply #17

Offline SeanLang

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Lol. Sound files will come up later. Artwork I try to finish earlier means pilots pics names, nameplates and descriptions.

Sounds good to me!

8 Apr 17

Reply #18

Offline RizZen

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NEXT milestone to standalone version:

v2.0 is ready to download (look opening post download area).

I cant use this forum for upload anymore. Modfiles became to large for being attached. So please use the googledrive download and report if it works. I look for other platforms to offer standalone built later.

Have fun playing. This merge isnt finished yet, cause some missions really are only dummies. But the way it is built now i can update your versions anytime and im willing to upgrade it further.

The big advantage YOU have now is, that this version will be same as standalone version. You can say by enhancing your MCG Gamefolder you already upgraded it to a new level.

Now have fun, enjoy and report me if there are any problems. I will see that i solve them.
I hope you like my easter present, hehe.

Regards RizZ




New package includes in detail:

- new artwork
 Main menu redesign
 New buttons for edited mod content
 (All blue buttons contain not modded game features options and functions)
 Main menu music file (optional)
 Logistic menu music file (optional)
- resolutions for 3:4 monitors & widescreen
- +3 additional resolutions (including a no CD version for testing)
- +20 new mech warriors to play in both campaigns
- +89 missions total in two campaigns
- remastered original map scenarios and campaigns
- Xenocide & Bengal Campaigns
- X-Ray & DC Raid campaigns
- Exodus & Turncoat campaigns


- expansion campaign merging all big single campaigns ever made for MCG, the expansion includes campaigns
Original expansion (12 missions not ready yet)
DC Raid (6missions)
Turncoat(12 missions)
Bengal (12 missions)
all in all 42 missions when done (now it has 30 missions 12 original expansions in work)


- original campaign override merging all big original & user campaigns ever made for MCG, the override of original contains following campaigns:
Original missions (30 missions)
X-Ray (26 missions)
Xenocide (19 missions)
Exodus (14 missions)
all in all 89 missions ready to play in a single campaign and in a playable order mixed like playing only short blocks of certain campaigns switching between stories.




Last plans are complete artwork redesign, completing original missions remastering by scripting, balancing, introducing optional weapon, vehicle & tonnage mods (maybe mixed tech options later), standalone built, integrating last missing missions and campaigns of smaller builts such as mech warrior campaign missions or the Russian repulse mod, warrior artwork, warrior pics inmission & logistics.




This makes MCG playable in a way I wished for myself as player. With this vision I started to mod the shit out of this retro game I loved so much.


Making this mod is my tribute to this awesome real time strategy game.


I played and modded many games. Such as X-com, master of Orion, birth of federation, command and conquer, all editions till tiberian sun and many other games... ... but this is my personal masterpiece.


Whenever I play mech commander now and in the future it won't be that old feeling like: I know the potential but the way developers did left many open wishes behind... - no it willbe a satisfying journey through battlemech universe basic stories compared in a single built mod upgrade what gives players nearly unlimited possibilities.


Playing this and loving to play is the one thing. The other is to start modding yourself and form a game the way you want.


But aslong I'm working on it I will do it this way, muahahahaha




- pilots skill bug is noticed (first 8 new pilots) - bugfix will come soon
« Last Edit: 10 Apr 17 by RizZen »

9 Apr 17

Reply #19

Offline ice man

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This is really awesome! Thank you so much RizZen for all the work you did to bring this to us.


I am having a blast playing through this game again.
« Last Edit: 9 Apr 17 by ice man »

10 Apr 17

Reply #20

Offline RizZen

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Ty mate, your feedback is my motivation  8)

Therefore the skillbugfix is out ealier:

--- Download Mod Patch v2.0a ---
You find a readme how to install. If you already have downloaded a patch of mine once you know how it works. (Easy copy & paste)

Finished remastering Operation 1 & 2 today. Later updates of these missions will follow but this can last some time. *.abl scripting missions to add what can not be done by editor or extender i will do later per hand manually in *.fit files. To spare time i try to let write most of the code by editor by bringing him to the limit he can offer for each existing map. Some maps are already finished missions but in some maps there need units to be added and some brainfiles fixed.

The way i do i try finish game this way players can already play similar hehe. So when you start playing my mod the first 40 missions you wont really notice much differences from the real campaigns. Some warriors from ingame missions need to be added later but be patient im still working on all of this.

And added a complete remastered original Operatin 2, Missions 1-6.

Other Map upgrades will follow:

Operation 3, Missions 1-6 (actually these missions 80% dummies)
Operation 4, Missions 1-6 (dummies with low unit count but much salvage)
Operatoin 5, Missions 1-6 (just for fun i did try to finish last missions, but they also need scripting later)

Later then expansion original will be introduced in expansion campaign:

Operation 1-3, each missions 1-4 (12 more missions later to play in expansion campaign of my modversion)
« Last Edit: 10 Apr 17 by RizZen »

16 Apr 17

Reply #21

Offline Sireyn

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Thanks for the awesome mod!

I do have a question about modding...

I was able to unlock the expansion mechs/components into the original campaign for this mod, though I'd like to have them unlocked mission by mission instead of unlimited or a preset starting amount. Where would I find the correct files to determine when mechs become available for purchase, specifically for your mod?

16 Apr 17

Reply #22

Offline RizZen

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In order to edit purchase-logistics you need to edit a bunch of files. That longer campaign is, that more files will have to be edited.

In your case the files needed to change are:

Quote
data\missions\clanpur.fit - general clan shop (must be synchrone to other purchases)
data\missions\ispur.fit - general IS shop (must be equal to other purchases)
data\missions\netpur.fit

data\missions\purchase.fit original purchase master
data\missions\purchase00.fit all original campaign purchase files
data\missions\purchase01.fit
data\missions\purchase02.fit
data\missions\purchase03.fit
data\missions\purchase04.fit
data\missions\purchase05.fit
data\missions\purchase06.fit
data\missions\purchase07.fit
data\missions\purchase08.fit
data\missions\purchase09.fit
data\missions\purchase10.fit
data\missions\purchase11.fit
data\missions\purchase12.fit
data\missions\purchase13.fit
data\missions\purchase14.fit
data\missions\purchase15.fit
data\missions\purchase16.fit
data\missions\purchase17.fit
data\missions\purchase18.fit
data\missions\purchase19.fit
data\missions\purchase20.fit
data\missions\purchase21.fit
data\missions\purchase22.fit
data\missions\purchase23.fit
data\missions\purchase24.fit
data\missions\purchase25.fit
data\missions\purchase26.fit
data\missions\purchase27.fit
data\missions\purchase28.fit
data\missions\purchase29.fit
data\missions\purchase30.fit
data\missions\purchase31.fit
data\missions\purchase32.fit
data\missions\purchase33.fit
data\missions\purchase37.fit
data\missions\purchase38.fit
data\missions\purchase39.fit
data\missions\purchase40.fit
data\missions\purchase41.fit
data\missions\purchase42.fit
data\missions\purchase43.fit
data\missions\purchase44.fit
data\missions\purchase45.fit
data\missions\purchase46.fit
data\missions\purchase47.fit
data\missions\purchase48.fit
data\missions\purchase49.fit
data\missions\purchase50.fit
data\missions\purchase51.fit
data\missions\purchase52.fit
data\missions\purchase53.fit
data\missions\purchase54.fit
data\missions\purchase55.fit
data\missions\purchase56.fit
data\missions\purchase57.fit
data\missions\purchase58.fit
data\missions\purchase59.fit
data\missions\purchase60.fit
data\missions\purchase61.fit
data\missions\purchase62.fit
data\missions\purchase63.fit
data\missions\purchase64.fit
data\missions\purchase65.fit
data\missions\purchase66.fit
data\missions\purchase67.fit
data\missions\purchase68.fit
data\missions\purchase69.fit
data\missions\purchase70.fit
data\missions\purchase71.fit
data\missions\purchase72.fit
data\missions\purchase73.fit
data\missions\purchase74.fit
data\missions\purchase75.fit
data\missions\purchase76.fit
data\missions\purchase77.fit
data\missions\purchase78.fit
data\missions\purchase79.fit
data\missions\purchase80.fit
data\missions\purchase81.fit
data\missions\purchase82.fit
data\missions\purchase83.fit
data\missions\purchase84.fit
data\missions\purchase85.fit
data\missions\purchase86.fit
data\missions\purchase87.fit
data\missions\purchase88.fit
data\missions\purchase89.fit
data\missions\purchase90.fit
data\missions\purchase91.fit

data\missions\soloispurchase.fit
data\missions\solopurchase.fit

data\missions\xpur.fit Expansion purchase master
data\missions\xpurchase00.fit all Expansion purchase files
data\missions\xpurchase01.fit
data\missions\xpurchase02.fit
data\missions\xpurchase03.fit
data\missions\xpurchase04.fit
data\missions\xpurchase05.fit
data\missions\xpurchase06.fit
data\missions\xpurchase07.fit
data\missions\xpurchase08.fit
data\missions\xpurchase09.fit
data\missions\xpurchase10.fit
data\missions\xpurchase11.fit
data\missions\xpurchase12.fit
data\missions\xpurchase13.fit
data\missions\xpurchase14.fit
data\missions\xpurchase15.fit
data\missions\xpurchase16.fit
data\missions\xpurchase17.fit
data\missions\xpurchase18.fit
data\missions\xpurchase19.fit
data\missions\xpurchase20.fit
data\missions\xpurchase21.fit
data\missions\xpurchase22.fit
data\missions\xpurchase23.fit
data\missions\xpurchase24.fit
data\missions\xpurchase25.fit
data\missions\xpurchase26.fit
data\missions\xpurchase27.fit
data\missions\xpurchase28.fit
data\missions\xpurchase29.fit

data\missions\warriors\PMW00064.FIT - the warrior files ive edited in my mod
data\missions\warriors\PMW00067.FIT
data\missions\warriors\PMW00068.FIT
data\missions\warriors\PMW00069.FIT
data\missions\warriors\PMW00070.FIT
data\missions\warriors\PMW00072.FIT
data\missions\warriors\PMW00074.FIT
data\missions\warriors\PMW02000.FIT
data\missions\warriors\PMW02001.FIT
data\missions\warriors\PMW02002.FIT
data\missions\warriors\PMW02003.FIT
data\missions\warriors\PMW02004.FIT
data\missions\warriors\PMW02005.FIT
data\missions\warriors\PMW02006.FIT
data\missions\warriors\PMW02007.FIT
data\missions\warriors\PMW02008.FIT
data\missions\warriors\PMW02009.FIT
data\missions\warriors\PMW02010.FIT
data\missions\warriors\PMW02011.FIT
data\missions\warriors\PMW02012.FIT
data\missions\warriors\PMW02013.FIT
data\missions\warriors\PMW02014.FIT
data\missions\warriors\PMW02015.FIT
data\missions\warriors\PMW02016.FIT
data\missions\warriors\PMW02017.FIT
data\missions\warriors\PMW02018.FIT
data\missions\warriors\PMW02019.FIT

data\objects\desc.fit - descriptions


These are the files to change the general database.

To get no errors atleast masterdefinition and purchase definition file of each start0.pkk/xstart0.pkk needs to be updatet otherwise changes wont show up ingame but some nice logistics crashes.

Hope it helps

Edit: Ahh forgot to say in my mod these files are packed as *.FST files. The file you are looking for is
01_PuWa.fst -> it contains all shopfiles for campaigns and updated data for warrior pilots. Later vehicles and mechs can follow.
You can simply extract the files from the PuWa fst with cMunsta tools.

Im thinking same way like you want to make some changes there too. But to have that finished already it would need one more of my kind ^^


For direct chat contact visit mcg on line:
http://www.nogutsnogalaxy.net/forum/index.php?topic=4373.0
« Last Edit: 16 Apr 17 by RizZen »

16 Apr 17

Reply #23

Offline Sireyn

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Thanks! This is exactly the information I needed. I'm also attempting to merge the mech tonnage fixes into your mod wherever I see the opportunity. So far its a pretty fresh experience in mechcommander, keep up the awesome work!

17 Apr 17

Reply #24

Offline RizZen

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I would like to keep the gameplay of my mod 99% vanilla, including vehicle, weapon and tonnage mod for example. Aslong not enough people tested them I only will offer them as optional updates soon.


They should simply work by installing without any further settings.


On my turntable at the moment:
- *.abl scripting on Original Missions 01-30
- introducing the missing 12 Expansion Original Missions to the expansion campaign merge
- *.abl scripting on Expansion Missions 01-12


At the moment the editor & extender make some trouble working together need to change the order im handling the remastering process.
I found out that editor cause problems that moment you verify deeper changes with extender. It seems if you have to do first all what u can do with editor, then doing work on the extender and last step working in abl libraries of missions.
If you abl first the extender and editor refuses to work on, if you first do editor then extender but go back doing changes with editor the editor crashes.
So I'm forced to that order:
Editor work -> introducing see if works
Extender upgrade -> I introducing see if salvage and other upgrades work
Abl scripting manually correcting editors and extenders "bugs" and finish the codes they can't handle -> introducing, testing, rebalancing and see if works...


So it's still a long journey that's why I introduced the finished merges and warriors first, it was "the easy" step, if u can call so.


End of day:
Remastering process part I finished for expansion missions 1-9.
After I finished the editor process I will only add salvage with extender and update mod with the pre-built original missions. When introduced mission 01-42 of Ultimate Expansion campaign will be done.


Task for next days:
- Finishing remastering process part I
- creating 12 new purchase files for expansion
- updating expansion campaign master.fit with new missions
- recreating working start files for campaign
- starting process part II - extender mission objectives payment, salvage in detail (forgotten salvage structures) preparing file for *.abl scripting process part III (total recreation & balancing)


Future plans:
- process part III by a longtime run
- artwork
- complete mission briefings update changing ops and mission numbers to be synchronized with savegamefiles to
- adding last missing (not working) mission from X-Ray campaign
- making 10 more missions for original merge (myself this time - new maps / scenarios / story / video
- adding 58 more missions to expansion - to play along after regular storyline ends.


18.04.:
only 03/04 of expansion left for process part I
Part II - extender work starts tomorrow
-  introducing working Mission Prototypes in mod Expansion then
« Last Edit: 18 Apr 17 by RizZen »

Yesterday at 01:51 AM

Reply #25

Offline RizZen

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 8)


Managed to finish remastering processes part I&II on following missions:


Expansion missions
Operation 1 - mission 1-4
Operation 2 - mission 1-3


They are ready to be introduced into mod.


Last missions gonna get to part II of the remastering process are:


Last mission from op2
Operation 3 - mission 1-4


So only 5 missions left for me to recreate.


After this I make 12 new purchases for expansion and put them into existent campaign of 30 missions.


But they are not finished yet. Process part III, the final remastering via abl scripting will be the last step.


Orders here are to
- place units which are missing
- recreating last missing mission objectives
- fixing salvage bugs (all containers and salvage buildings should contain equipment now)
- fixing missing building links like turrets or perimeter alerts of missions
- overworking all artificial intelligences by upgrading mission brains of existent original missions.


When this is done the original missions should work like vanilla with some small edits based on that some things may not be possible to recreate 1o1 -


... - and then I'm starting to add missions at the end of the existent campaigns with the task to enlarge each campaign up to 100 playable missions.


This will include a new story placed in this battle Tech universe. This story I try to make 100% clean matching the existent story without logic errors by messing original story up.


Edit:


Op1 expansion done
Op2 expansion done
Op3 X - 03/01 done
Op3 X - 03/02 done


Only two missions to recreate and bring to abl level.


03/03 & 03/04


+ 12 new purchase files and final expansion campaign of mod will be introduced.


If everything works fine on Friday the last massive milestone to standalone game version of retro MCG will be done.


For all existent requested source from community... wait till mod built update is done.


I will upload:
- remastered cmunsta tools
- remastered pkk work tools
- all remastered missions source (for giving supporters a try to change the missing mission objectives for mod to be finished earlier)
- all purchase source & some descriptions


The later updates will contain many solo missions although from ultimate campaign to be able to play as single scenarios or short campaigns.
It is also possible to recreate each single campaign ... may loose autosave function then in solo campaign.
« Last Edit: Today at 04:08 AM by RizZen »