Author Topic:  Mechcommander Gold Modders' Corner  (Read 21084 times)

3 Sep 14

Reply #75

Online SeanLang

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Hiya folks, interesting to see that there are still some interest in MCG modding and that my guides may still be useful. Anyway, just popped in to say I'm happy the guides (and tools) have a second home.

@SeanLang:
I noticed that you are missing my PAK file creation tool in your list. Also, would it be possible to provide the source files as well (or at least a link to the old site, it's still there).

Those command line tools were just quick things I made for myself and are far from great code, but can still provide a basis for other folk interested in making better tools (though that control panel is interesting, unfortunately I can't run it as I use Linux pretty much exclusively). Anyway, I consider all of the tool code on my site to be public domain so do whatever you like with it.


Other notes:
My site also provides a few icons for pasting into logistic screen maps (if anyone is interested in them), and there is a (apparently still valid) link to the SmkTools needed for MCG video conversion.

Finally, the correct font use don all the MCG screens is Arena Condensed Bold Italic (it can be downloaded at http://www.fontpalace.com/font-details/Arena+Condensed+Bold+Italic/.


Please check your PM/Email. I would love to chat with you in depth!

9 Sep 14

Reply #76

Online SeanLang

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Updated OP - As there has been some changes to the overall mod of this. I'll be posting a modded version for others to play after some testing! Stay tuned!

26 Sep 14

Reply #77

Offline Killashnikov

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The videos look brilliant! I missed this game and look forward to seeing this mod.

9 Nov 14

Reply #78

Offline slickrcbd

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I just noticed that the last edit to the first post removed A LOT of valuable information on here. Including the link to some of the modding tools.
I was looking for the link because the tools kept crashing on me on my old XP machine and I was hoping to redownload them to find a missing DLL or whatever.

The set of tools that you start with the "Control panel" that lets you edit weapons, mech armor and weapon placement, gamesys, and mechwarriors.

It also removed the "what can be modded" section.

9 Jan 15

Reply #79

Offline Tigress

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I can see I've missed a great deal here.  Curse moving halfway across the country and not having a place of your own to move into right away.  Sean, if you're still watching this, shoot me a PM or Skype me with anything you deem I should know, if there's any work still ongoing in this area, etc.

25 Mar 16

Reply #80

Offline Battleclad

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- Remaking Timberwolf's mod.pdf - HERE



I don't suppose there's any chance of someone uploading a copy of the modded file? Or, preferably, a version that just adds the expansion mechs? Can't get at my old system and my virtual machine is acting up.


EDIT: Also as it was bugging me have a "HD" icon for MCG, just cut the 2 off the MC2 icon (16x16 - 96x96) but nicer looking nonetheless.
« Last Edit: 25 Mar 16 by Battleclad »

28 Sep 16

Reply #81

Offline 045

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Where does one go to donwload the Control Panel?

21 Nov 16

Reply #82

Offline zocom7

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I have been starting on trying to mod Mech Commander Gold, but it wasn't easy. Although I got all the special tools and put where I supposed to put them. There are two questions I am concerned about and I doubt if this was fixed or not.


1) The limitation of units in a mission. Although 45 is the limit, was there a way to extend the limit to 100, infinite or so? The modified TedIds.csv that mentioned to increase the number of units of a map in the Mission Editor did not work, but it did change the units and structures organization areas.


2) Some people managed to edit the original mission maps of Mech Commander and its expansion pack. How can this be done? The mission editor cannot load SP maps with mission data unless you make one. I only wanted to increase the number of units on those maps just to give in a challenge while maintaining the same settings. Weren't the mission map files with mission data in Mission.fst or were they in Terrain.fst?

4 Dec 16

Reply #83

Offline slickrcbd

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I have a batch file I donwloaded from somewhere on 7/30/2014 called "mission extract" that can extract the missions from mission.fst.
Sorry, it has been two years and I can't recall where I got it. You need fstextract to use it.

If I knew where it came from, I'd just post the link. Credit goes to the original author.

I know that with this, I was able to mod the first mission to give me two clan pulse lasers instead of inner sphere lasers. I intended to mod all the missions to give you stuff you can't just buy from the various containers you capture, but never got around to it.

15 Dec 16

Reply #84

Offline IronArthur

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I have a batch file I donwloaded from somewhere on 7/30/2014 called "mission extract" that can extract the missions from mission.fst.
Sorry, it has been two years and I can't recall where I got it. You need fstextract to use it.

If I knew where it came from, I'd just post the link. Credit goes to the original author.

I know that with this, I was able to mod the first mission to give me two clan pulse lasers instead of inner sphere lasers. I intended to mod all the missions to give you stuff you can't just buy from the various containers you capture, but never got around to it.



Probably from here http://www.thegameengine.org/mechcommander-gold/ or https://github.com/oseparovic/MCGExtracted/ (same author)