Author Topic:  MechCommander Gold - Darkest Hours v3.0 - Bug Reports & Solutions  (Read 4426 times)

21 Jun 17

Reply #30

Offline RizZen

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Announcement: All bugs from / caused by introducing
process of new version 3.0 got solved!

Focus now relays on OLDER-Bugs...
... from Vanilla version & later followed Custom-standalone versions -
which are now part of Darkest Hours with v3.0 - Full Version!


dont worry about it too much, i will just pop here what i see when I get to it and hope it helps you at some point in the future :)
Thank you very much!




@Splina:
But i understand why. In the past six months i learned all about this game. The reason is that every change you do (especially when editing game-balance-effecting things) efforts many changes on Gamefiles. The files don´t exist only once into games files. There are several copies - and game synchronizes these files and needs duplicates that are 100% copies of the files you may change to affect these changes.
To implement it succesfully you need not only to change extracted and *.fst files but also core files and *.exe- hardcoded stuff. There are possible work-arounds and solutions in my mind but they effort many time on the one hand and more expertises - or a specialist being able to make these changes... - and i also say it´s not impossible. But it needs most work-load and time...



Focussing on Older Bugs
When splina, dashi or other people don´t find more bugs caused by my work i close this chapter and focus on solving Older bugs now. Means original bugs in original missions and bugs in other user campaigns - whose files i 99% didn´t touched yet. Just introduced them like they has been in it´s smaller single-player campaigns.
« Last Edit: 3 Jul 17 by RizZen »

28 Jun 17

Reply #31

Offline Splina

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OP.2 MIS.17

Secondary objective "Destroy all enemys" not working.

28 Jun 17

Reply #32

Offline RizZen

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Hidden Lance
Op2-Mis17 secondary objective complete...
I bet you have forgotten the hidden units in this wood above city where you have to find some commandos (west-side of map) at the beginning of mission. There are one Stiletto, a Firestarter and two hunchback hidden in the wood.
Sry but no bug this time.
« Last Edit: 28 Jun 17 by RizZen »

28 Jun 17

Reply #33

Offline Splina

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true that...its so well hidden :)

are not showed up even if i reveal whole map with a cheat (doesnt appear as a red points on map) because doesnt have pilots untill you go close with units. Pretty smart lance :)

1 Jul 17

Reply #34

Offline dashi112

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some resources are appearing as "0 srm" when I capture them on op 3 mission 10, theres 3 ( i think, maybe 4) inside the repair base and 1 on the western side of the map.

1 Jul 17

Reply #35

Offline RizZen

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Good one - old bug from usermade campaigns. That's one point I will focus on when doing salvage bugfixing and enhancement procedures! Therefore I will make a separate list only for salvages and containers (maybe linked turrets and wrong flagged buildings too cause it's same phase of editing then, I prefer to do all together when focussing on a mission not being forced to Re Re and reupdate later.
« Last Edit: 3 Jul 17 by RizZen »

2 Jul 17

Reply #36

Offline dashi112

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op 3 mission 14

I destroy the HQ, no objective trigger. I then destroy the MOG's and both objectives trigger successfully.

Also, want me to write up a few mission strategies?

2 Jul 17

Reply #37

Offline RizZen

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I appreciate any ideas / support ^^, thank you.

4 Jul 17

Reply #38

Offline dashi112

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op 4 mission 10, the crates around kotares hq are fine, the rest do not trigger

7 Jul 17

Reply #39

Offline dashi112

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op 5 mission 13. the wirth mission. 42 units killed, 38 mechs. I checked the islands, west of the map, the island to the north and even the starting area. Wirth is dead and twice i run out of time... am I missing an enemy / failing to trigger something?

7 Jul 17

Reply #40

Offline RizZen

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Operation 5, Mission 13
Wirth´s killing objective solution!


There is smt. wrong - also with original data. Somehow i didn´t recognized yet myself. Even KILLING not help. I will extract these old mission files next to see what was done wrong there. Seems to be an old problem. Creators (15 years ago) messed up objective parser somehow. Pain over me i didn´t saw it earlier. Mission Update will follow. Sorry Splina ^^

if (numDead(ClanStar(4)) is <=1)
I changed to
if (isDead(ClanForce))
on mission objective 5 (which is 6, starts counting at 0). This doesn't change objective on GUI but physically it's an "Destroy all Enemies" now... result will be same: Wirth needs to be killed for accomplishing this objective. Don't ask me what was wrong with line above I'm still trying to understand and figuring out if I find better solution it will take place in next MUpdate or u will replace mission files itself. Not sure bout that right now.




Solution!
I extracted the Xenocide mission and changed objective six physically to "Kill all enemies" - but didn´t changed the objective description. Put the file from the download below into your "C:\Games\MCG Darkest Hours\Data\Missions\..." directory.

The file name is: "48640be0_bcac_11d4_81aa_043804c10000.ABL" and needs to be put into "Missions" folder. I will release a new 01_MUpdate.fst with that file integrated - theoretically it can be deleted from missions folder then again cause MUpdate will have it inside.
Path: C:\Games\MCG Darkest Hours\Data\Missions\48640be0_bcac_11d4_81aa_043804c10000.ABL
So you still need to kill Wirth - but also all of the other enemies to get objective six completed but it will definitely work with that file i´ve tested it multiple times now.

This file works for Darkest Hours v3.0 & Xenocide/BengalLancers campaign standalone from moddb!
Have fun and thank you again for report!


Edit: Updatet mission description Op5Mis13 07/07/2017
« Last Edit: 9 Jul 17 by RizZen »

8 Jul 17

Reply #41

Offline dashi112

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8 Jul 17

Reply #42

Offline RizZen

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Operation 4, Mission 10
Turkina/(Mad-Cat) bug solution!


Splina you are right. Thank you very much for this one. I think i never salvaged that one or it´s caused by fact that im not really using Turkina Mech Class for fighting but physically it was a Mad-Cat model. The creators of that X-Ray Mission related the Turkina objective with false PM fit file. After Op5Mis13 i want to apologize by focussing on your reports. So here was the line:

st ObjectProfile        = "PM207350"        // Turkina J (but number of Mad-Cat Fit file)
I changed to
st ObjectProfile        = "PM211350"        // Turkina J (correct *.fit-file for object)

On Part 10 of Mission Parts within Master-Fit-File i found a wrong object entry for this unit. That must be the reason why you had a Mad-Cat chassis within Logistics, while it used Turkina shape files as graphic model for inmission. With this file Hotfix Turkina should be Turkina only now. This works only for new salvaged Turkina units - if you have salvaged the buggy one it will be saved in savegame files. Replay mission, salvage it and gimme report if it works i just changed entry for now - no time testing. Will do tomorrow.





SOLUTION!
I extracted this X-Ray Mission and changed wrong entry in "
8d7e8224_5cd7_11d5_834c_fc8243b4fa20.FIT
" file. The file is compressed in it´s Mission.fst file - it´s destination path is "C:\Games\MCG Darkest Hours\Data\Missions\..." directory.
Path: C:\Games\MCG Darkest Hours\Data\Missions\8d7e8224_5cd7_11d5_834c_fc8243b4fa20.FIT
Download the file and put it into your Darkest Hours "Missions\" folder. The change will work with next game start. I need feedback cause no time to test myself at the moment.

The file should work for MCG Darkest Hours v3.0 & X-Ray/DSCRaid campaign standalone from ModDb!
Thank you for report again, Splina! Good work!


Edit: Updatet Mission description Op4Mis10 for guide! 07/08/2017
« Last Edit: 9 Jul 17 by RizZen »

8 Jul 17

Reply #43

Offline RizZen

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Current "Old" Bugs & Salvage updates
To-Do List


Actually im working on these bugfixes/updates for existing campaign missions:
- Operation 1, Mission 13 -> Turret Controls
- Operation 1, Mission 14 -> Missing extraction marker (optical, phsysically it exists mission can be finished)
- Operation 5, Mission 7 -> Sensor Tower
Crates / Salvage Updates:
- Operation 1, Mission 20 - star league base
- Operation 4, Mission 10 - crates
- Operation 5, Mission 9 - crates
Green = Finished, Hotfix available!
Red = Mission not updatet yet. Be patient.
When you find bugs/problems with old usermade campaign missions you can report them here. I´m also willing to update salvage for all missions by using empty/corrupted/forgotten crates on campaign maps for introducing more clan salvage/equipment. Task is to fill ALL forgotten crates in the end.
« Last Edit: 8 Jul 17 by RizZen »

9 Jul 17

Reply #44

Offline Splina

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my pleasure and...CONFIRMED !
Kotare bug solved !

it works, its a turkina now everywhere.

Thx and GoodJob ! ;)