BJ-M Monica (name subject to change)
Engine: 200 STD
JJ: Capable, 4/4
Equipment: ECM / AMS
Module Slots: 2
Weapons & Equipment
CT: 200 STD Engine, 2 Jump Jet- Class IV
LT: LRM 5, 2 Jump Jet - Class IV, 1 Double Heat Sink
RT: LRM 5, ECM, 2 Double Heat Sink
LA: Large Laser
RA: Large Laser
LL: LRM Ammo x1
RL: LRM Ammo x1
LT: 1 Missile (6 tubes), 1 AMS
RT: 1 Missile (6 tubes), 1 ECM
LA: 1 Energy
RA: 1 Energy
Acceleration: Whatever the BJ-1X is.
Torso Yaw: 80 Degrees
Torso Pitch: 30 Degrees
Arm Yaw: 0 Degrees
Arm Pitch: 30 Degrees
CT Rear: 12/12
LT Rear: 10/10
RT Rear: 10/10
There is an obvious problem with my hero blackjack proposal containing an ECM hardpoint. And that is, the inevitable "pay2win" comments on giving a hero such powerful electronic warfare equipment. But as I was thinking about a possible hero variant for the blackjack, ECM made more and more sense to me. The Blackjack, being a medium mech that generally does not preform a "scouting" role, serves as an unique ECM platform than any other ECM mech currently available in MWO. I suppose the BJ-M's closest cousin in that regard is the cicada-3M, but that mech generally tries to keep up with the light mechs and uses its ECM in an offensive, LRM spotting, information-gathering way. The BJ-M, with its relatively large profile and top speed of 103 kph (assuming 260 engine limit and speed tweak), does not fit this role, and is likely to use its ECM in a more defensive, team-oriented manner. Similar to the role of the D-DC, but that mech can also be strong, front-line force, something I don't believe the Blackjack can be.
With ECM, missile hardpoints come naturally, as missile systems obviously work well with the electronic warfare equipment available in the game. I stayed conservative with only 2 missile hardpoints, because 4 missile hardpoints would essentially make the mech a BJ-2 with ECM, and an odd number of hardpoints would feel strange on a symmetrical mech like the BJ (What I mean here is, I don't think a shoulder pod of missiles (timberwolf, hunchback 4J, etc.) makes sense on a blackjack). 2 LRM 5's in those hardpoints solidifies this mech as the type of medium that doesn't see the front lines, but rather deals consistent damage from range. Obviously these missile hardpoints allow for srms and streaks, the latter I have high hopes for with an engine limit of 260. I made sure the tubes in each hardpoint allowed for srm 6's if the pilot chooses.
The arms having only 1 Energy hardpoint each was fairly obvious for me, as this design is heavily influenced from the BJ-2 Variant which has 1 ER large laser in each arm. The BJ-M, to me, seems like a variant that a pilot created after seeing the BJ-2, deciding the streak SRMs had too short a range for the chassis and his piloting style, and replaced them with long range missiles.
Overall, I'm very proud of my design. Having only 4 hardpoints total might be strange for a blackjack, but for a mech which commonly sees such large weapons as AC/20's and PPC's, I don't see this as too much of a problem. I also based the acceleration and pitch/yaw data on the BJ-1X variant, for they both have an increased engine limit. I kept the engine standard because, as a variant that already has Double Heat sinks, Ferro Fibrous, ECM, and Endo-steel structure, having an XL engine as well would make it just a tad too much value in my opinion.
Here is a smurfy link to the stock loadout. http://mwo.smurfy-net.de/mechlab#i=77&l=e364a79513e63325fcf8c61210a8a5c8a81c22d5
consider BAP to be ECM and the 2 medium pulse lasers to be LRM 5's.
Edit: fixed typo's and added armor values.