Author Topic:  MCG Modders' Corner: Tool Suggestion & Error Reports  (Read 5791 times)

28 Dec 13

Read 5791 times

Offline SeanLang

  • NGNG Founder
  • Legendary
  • *

Please use this thread as a place to post Tool suggestions/questions & Tool Error Reports (Please provide a screenshot & detailed description of the error).
« Last Edit: 9 Sep 14 by SeanLang »

29 Dec 13

Reply #1

Offline Bestia Infernali

  • Regular
  • **

I'm getting Unable to load LZFuncs.dll with:

- Weapon Editor,
- Pilot Editor,
- Unit Editor.

Log:
Code: [Select]
System.DllNotFoundException: Unable to load DLL 'LZFuncs.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at MCGDataFileProcessor.LZFuncs.LZDecomp(Byte[] outputBuffer, Byte[] compressedBuffer, UInt32 compBufferLength)
   at MCGDataFileProcessor.FSTFile.Read(String fstPath)
   at CompBasEditor.frmMain.frmMain_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

When clicking on Gamesys Editor I'm getting No MCG install found, or permission denied writting to tool directory.

BTW, Do I need to have all files extracted? Or will tool read data from FSTs? Or will read data from files that are only extracted?

29 Dec 13

Reply #2

Offline SeanLang

  • NGNG Founder
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You have to open Control panel first and then point it to your install location so it knows where to look. Then you can access each system through the control panel.

29 Dec 13

Reply #3

Offline SeanLang

  • NGNG Founder
  • Legendary
  • *

When commiting & saving changes in the unit editor:

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at UnitEditor.frmMain.btnCommit_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
UnitEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Finished%20Tools%20-%20Tigress/UnitEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MCGDataFileProcessor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Finished%20Tools%20-%20Tigress/MCGDataFileProcessor.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

29 Dec 13

Reply #4

Offline SeanLang

  • NGNG Founder
  • Legendary
  • *

Battlemech Loadout Editor, ammo needs to be added to list so you can add extra if needed.

30 Dec 13

Reply #5

Offline Bestia Infernali

  • Regular
  • **

You have to open Control panel first and then point it to your install location so it knows where to look. Then you can access each system through the control panel.

I'm doing it, because it's the first thing Control Panel asks. It even saves the settings in "Documents and Settings" with correct path to the game. But no matter what I do after it - editors can't find the DLL. Even tried to remove LZFuncs.dll from directory to check how the error will look like - it's exactly the same. Tried different directories, re-downloading - with no luck. DLL is there, but for some reason can't be loaded.

A screenshot if you don't believe me.

Packer/Unpacker seems to be working fine.


//---------------------------------

BTW, you can open SHP files with ShpEd for Panzer General. You'll need MC's palette - to get one:

- open one of MC's 8-bit images in program that can export palette to human-readable format (like IrfanView),
- export the palette,
- load palette you extracted to ShpEd,
- open SHP file.

Not sure what's wrong, but SHPs from SHAPES.FST can't be loaded in proper colors... maybe game uses more than a one palette? Or maybe something else went wrong? I don't know.

-------------------------------EDIT

Added ShpEd (with logistics.pal) to the post.
« Last Edit: 30 Dec 13 by Bestia Infernali »

30 Dec 13

Reply #6

Offline SeanLang

  • NGNG Founder
  • Legendary
  • *

I'll have to get Zach *Tigress* to check all this out, but I think he is still on vacation :(

30 Dec 13

Reply #7

Offline 1stBEAST

  • Rookie
  • *

tried to change the colors for mechs in the pilot editor tried it with lynx.
changed it--->it creates quiet a load of files in the tool directory(not in the "data" folder)
copied all to the main MC folder and tried it. still the same color´s for mechs from lynx
reopened the piloteditor and checked the settings. it switched everything back to standard.
all done over the controlpanel. did i copy the files in the wrong location?

30 Dec 13

Reply #8

Offline Reno Blade

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  • *

I get strange values in the Weapon and Unit editors.
Some weapons show a Load Value of 100, or a Recycle of 100. It might be rounding issue with german , for comma instead of . ?
Example
C LRM/15 shows 55.00 load value, 100.00 damage
C LRM/20 shows 8.00 load value and 100.00 damage

Obviously the "wrong" tonnage shows in the unit editor and makes some mechs go hundreds of tons overton.

Is there a way to load the editors with another language code? ( i guess thats the issue here)
EDIT: changing system settings to english(USA) to change comma formating helps. Problem solved.
It might help to use InvariantCulture.NumberFormat or similar when loading the values for non-english systems.

Edit2:
I tried to give the CN9-W another loadout. (Hvy AC LRM10 and 2 MLaser), but when i click commit, there is an error "element with the same key already exists" (or similar). Propably an array/dictionary issue that tries to add the element instead of updating it.
« Last Edit: 30 Dec 13 by Reno Blade »

30 Dec 13

Reply #9

Offline SeanLang

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  • Legendary
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Yeah these tools are still alpha, I should have said such haha

6 Jan 14

Reply #10

Offline Tigress

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  • *

Thanks for all the bug reports guys, they'll be looked at and addressed once things settle down over here for me.  Culture issue is a bug I've known about for a while unfortunately but I had thought I'd set everything to be language-invariant, so it looks like fine-tooth-comb time to fix that one.  As far as 'cannot find LZFuncs.dll' I need to check into that some more, Phil was having that issue and I was dealing with it on my testing machine but I thought I'd gotten it sorted as well by switching off debug symbols/debug configuration on the DLL itself.  If anyone dealing with that particular issue could PM me with their OS version, language setting, and currently installed .net framework versions (if known) that would help me narrow down what's causing it.  I've tested on both XP Pro SP3 and Win8/8.1 x64 and it seems to work, believe Phil is running Win7 and he wasn't having any issues after my config changes either.

14 Jan 14

Reply #11

Offline Tigress

  • Rookie
  • *

tried to change the colors for mechs in the pilot editor tried it with lynx.
changed it--->it creates quiet a load of files in the tool directory(not in the "data" folder)
copied all to the main MC folder and tried it. still the same color´s for mechs from lynx
reopened the piloteditor and checked the settings. it switched everything back to standard.
all done over the controlpanel. did i copy the files in the wrong location?

Those modified files should go into [MCG Dir]\data\missions\warriors if memory serves.  Also, known issue with changing colors via the pilots, only works for pilots you do not start a campaign with (or in solo missions) as the game pulls those starting pilots from another file (start0.pkk/xstart0.pkk).

2 Dec 14

Reply #12

Offline slickrcbd

  • Rookie
  • *

I can't seem to find the download link for these tools anymore, and something screwed it up so that I can't save changes when editing the Clan Hunchback IIC's armor values. I wanted to try reinstalling the tool, but I can't find either the archive or my original download link.

I thought it was listed on this forum in the "Mechcommander Modder's Corner" thread, but the last edit removed a bunch of links including the one to this tool.

Where do I download it from these days?

25 Jan 16

Reply #13

Offline Wakugai

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  • Rookie
  • *

Ignoring the post warning of no post in last 120 days.

Windows 7 service pack 1 64bit
When I try to use the command console it gives me unhandle exceptions for:

compbas weapon editor
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Spoiler: show

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at MCGDataFileProcessor.DataItem..ctor(String line)
   at MCGDataFileProcessor.CompBasCSVFile..ctor(String path)
   at CompBasEditor.frmMain.frmMain_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CompBasEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/MCG%20iso/MCG/MCG%20rebalance%20mod/Finished%20Tools%20-%20Tigress/CompBasEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MCGDataFileProcessor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/MCG%20iso/MCG/MCG%20rebalance%20mod/Finished%20Tools%20-%20Tigress/MCGDataFileProcessor.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


The unit editor
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

Spoiler: show

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at MCGDataFileProcessor.DataItem..ctor(String line)
   at MCGDataFileProcessor.CompBasCSVFile..ctor(String path)
   at UnitEditor.frmMain.frmMain_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
UnitEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/MCG%20iso/MCG/MCG%20rebalance%20mod/Finished%20Tools%20-%20Tigress/UnitEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MCGDataFileProcessor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/MCG%20iso/MCG/MCG%20rebalance%20mod/Finished%20Tools%20-%20Tigress/MCGDataFileProcessor.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


The pilot editor when commiting a change.
System.ArgumentException: An item with the same key has already been added.

Spoiler: show

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at WarriorEditor.frmMain.btnCommit_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WarriorEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/MCG%20iso/MCG/MCG%20rebalance%20mod/Finished%20Tools%20-%20Tigress/WarriorEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MCGDataFileProcessor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/MCG%20iso/MCG/MCG%20rebalance%20mod/Finished%20Tools%20-%20Tigress/MCGDataFileProcessor.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Personally I don't need the weapon editor to work, but the unit editor I really wanted to mess with.
« Last Edit: 25 Jan 16 by Wakugai »
After you play mechcommander and you come back years later, you forget you're playing a modified version.  That leads to things like:  "...my 2 cougars died to 3 jump ravens..."

29 Jan 16

Reply #14

Offline Wakugai

  • Members
  • Rookie
  • *

ok so I fixed the unit editor sort of.  there was an error relating to the

205,M Gun Ammo,MG,Ammo,1,1,0.5,0,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,IS,Yes,0,1,1,2000,0.1,0,0,na,0,5,0,200,0,0,0,0
206,Anti-Missile Ammo,AMS,Ammo,1,1,0,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,IS,Yes,0,1,11,24,0,0,0,na,0,5,0,12,0,0,0,0

something in here breaks it

now when I use the vanilla complas

205,M Gun Ammo,MG,Ammo,1,1,0.5,0,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,IS,Yes,0,1,1,2000,0.1,na,na,na,na,5,na,200
206,Anti-Missile Ammo,AMS,Ammo,1,1,2,0,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,Yes,IS,Yes,0,1,11,24,0,na,na,na,na,5,na,12

it works in the unit editor

I have enabled all the 2x ammo weapons with my mutated version of rebalance to work with the unit editor without a UE off the bat.

Sadly it has the same error as the mechwarrior editor on commit change now.  So I still can't make changes using the editor, but I can view the mech files in the editor.
« Last Edit: 30 Jan 16 by Wakugai »
After you play mechcommander and you come back years later, you forget you're playing a modified version.  That leads to things like:  "...my 2 cougars died to 3 jump ravens..."