That was the way I remembered MC also for some reason, but now that I have it up and running I realize there's a crapload of
strategy there. It was just overshadowed by great story telling. It's also kind of offset by the
lack of interface options and yeah sometimes it becomes a jumbled clicker mess; but at the worse this only reminds me of Mike Tyson's one and only famous quote: "Everybody has a plan till they get punched in the nose!"
Some key strategic features of the original MC1. Pick the right
loadout for the
mech2. Pick the best
pilot for the job
3. Meet the
weight limit
4. Use the high ground lookoutpoint (better view and more accuracy)
5. Stay out of the enemy
sensor range6. Sneak up and use air strikes wisely
7. Burn a swath through the forest and avoid the thick enemy patrols
8. Capture the gun
turrets and turn them against the enemy
9. Close quickly on support mechs with
longer range weapons (they suck up close)
10. Lay down a
minefield and hold your position
11. Use buildings and trees as cover
12. Channel the enemy into a narrow passage with a fast mech and have your heavies wait on the other side to gang. (The AI tends to pursue one target if you can sucker them in)
by
Buddy Dee´s Ghost on BattleTech-
steamboard