Secondary objectives question
@zocom7: There is no possible solution. Sometimes when i work with the game editor and extender - it works - sometimes it doesn´t. There is no REAL reasonable explanation - only that editorwork in general sucks because it is buggy like hell and often crashes in between or when saving a mission. It is simply out of my programming skills to find a solution for that.
The "secondary" objects could be edited by hand - then it would definitely work - but i promis there are only a handful secondary objects that don´t work - for example the one in Mission 1 of the Original Campaign merge. It would be easy to change the entry that is responsible for broken mission objects - hard is - to implement this into the existing full version. The mission files need to be extracted first - then i need to find out again in which file the wrong entry is (will be the master mission files 99%) - they can be edited then. But then you need to recompress the whole mission files again into ONE package and this package needs to be converted to MCG-File formats... so in the end - ONE SINGLE ENTRY TO CHANGE is HOURS OF WORK.
The only way to get me doing this is a list of missions that need entry changes. It is much easier then because i can do the repetitive actions to all files in a row - step by step - - so many words just to point out: I need time to it. One day would never be enough. And at the moment i really dont know when my time allows it again to focus in programming for several days again. So no time for me left at the moment to do any of it.
Aiming specific mech parts question
@Kurotabo: I tested it many many times now. The mechs DON´T stop firing... - but the fire rate drops enourmously when you order your squad to target a specific mech part. Most prefer head - the head has the lowest chance for a hit. The body/torso has a higher chance to hit. Now the important message:
The mechs will shoot ONLY with a 100% hitting chance when you order them to target specific mech parts.That means:
That lower the shooting skill is - that less shots will come out. When targetting head - there will comes less shots out of your mechs too. For that reason - ONLY FOR THAT REASON it gives the player the picture that their squads don´t shoot when targetting specific mech parts is used.
Aslong there is
no more additional order - the mechs will stop moving (the only thing that rises the chance of hitting) to get maximum hitting chance for their own capacity.
As soon you give them additional orders -
their priority changes - they will hit for the head/torso whatever - in priority - but will ALTHOUGH shoot when there is no 100% chance of hitting the specific mech part.
So - i dont know how many times i will repeat how aiming works in MechCommander - but i hope one day one of my "hitting" romans will people make understading how aiming works on MechCommander.
Reinstalling doesn´t help, changing parameters doesn´t help.
Understanding helps! Learning how to aim right helps! Skilling your warrior´s accuracy helps!
That better your Mech Lances / Warriors are - that more you will learn how to aim specific mech parts. And with all of that information keep in mind that the chances to hit certain mech parts are always lower than hitting in general... but the chances of looting mechs from the battlefield will be higher when you aim right.
Edit:
The Updating - Files question
In general i published all updates the way that older files need to be replaced with newer ones. There is no need to delete older files or other files...